Commit graph

11 commits

Author SHA1 Message Date
4c4d528187 Fix bugs, add endgame/completion features, adventure dedup, and comprehensive renderer tests
Bug fixes:
- Fix double "NEW FEATURE UNLOCKED" message and broken enum-to-key mapping for all UIFeatures
- Fix Spectre markup crash when opening inventory with colors unlocked (unescaped rarity brackets)
- Fix latent Spectre markup crash in ResourcePanel (unescaped bar brackets)
- Fix WeightedRandom.PickMultiple picking with replacement causing duplicate drops
- Fix double AddItem bug (BoxEngine + RenderEvents both adding to state)
- Add StatType and FontStyle fields to ItemDefinition (were in JSON but missing from C# record)

New features:
- Endgame box (Mythic) that appears when all 8 resources are discovered, contains Crown of Completion
- Completion percentage tracker as mid-game meta unlock (tier 3), shown in both renderers
- Adventure pool depletion: adventure sub-boxes with already-unlocked themes are removed from loot pool
- Global error handling with log file output (openthebox-error.log)
- Tiered meta progression: 5 sequential meta boxes replacing single box_meta

New tests (180 new, 228 total):
- 5 panel rendering test classes covering all enum values (Portrait, Resource, Stats, Inventory, Chat)
- RenderContext and RendererFactory logic tests
- SpectreRenderer output tests across 4 context configurations
- BasicRenderer output and input method tests
- Simulation state mutation and full-run completion tests
2026-03-11 09:34:30 +01:00
77c70593ee Improve auto-opening box UX with clear messaging
- Auto-opened boxes now show "Box of Boxes opens automatically!" instead
  of the full opening sequence, making the cascade clear to the player
- Items that are immediately auto-consumed (auto-opening boxes) are
  hidden from loot reveal to reduce noise
- BoxOpenedEvent now carries IsAutoOpen flag set by BoxEngine
2026-03-10 20:34:35 +01:00
c580e1cf2e Localize all hardcoded English strings in renderers
Renderers now use LocalizationManager for all UI text: box opening,
loot reveal, feature unlock, prompts, and error messages. Added
missing localization keys to both en.json and fr.json.
2026-03-10 20:31:46 +01:00
2825621d0a Group duplicate boxes and inventory items with count display
Box selection and inventory now show "Boite pas ouf (x4)" instead of
listing each instance separately. Picks the first instance of the
selected type when opening.
2026-03-10 20:01:11 +01:00
d09bf72a90 Guarantee box_of_boxes in every non-auto-opening box
Every box now always drops a box_of_boxes (auto-open) alongside its
normal loot, ensuring the core loop never breaks. The player always
has at least one box to open next. Only auto-opening boxes (box_of_boxes
itself, box_adventure) are excluded to prevent infinite recursion.
2026-03-10 19:35:57 +01:00
f88a3cc3f6 Fix box name lookups falling back to raw IDs instead of localization
GetItem() returns null for box definition IDs, causing [MISSING:box_*]
display. Added GetLocalizedName() helper that checks both item and box
registries before resolving the localization key.
2026-03-10 19:29:31 +01:00
9c4fd0d73a Fix runtime deserialization bugs, add test suite and publish support
- Fix LootTable.GuaranteedRolls type (int -> List<string>) to match JSON schema
- Fix BoxEngine guaranteed rolls to iterate item IDs directly
- Fix BoxEngine resource condition evaluation for "any" targetId
- Make ItemDefinition.DescriptionKey optional
- Fix font meta item nameKeys to use proper localization keys
- Add 43 xUnit content validation tests (deserialization, cross-refs, localization)
- Add self-contained single-file publish via publish.ps1
- Update README with distribute and test sections
2026-03-10 19:25:02 +01:00
05289da2e2 Add README.md 2026-03-10 18:51:43 +01:00
e0cdc7a6de Add init.ps1 setup script, remove Loreline binaries from repo
- Add PowerShell init script that downloads Loreline v0.7.1 from GitHub
- Script also checks for .NET 10 SDK and restores NuGet packages
- Remove Loreline DLL/XML/deps from git tracking (now fetched by init.ps1)
- Update .gitignore to exclude entire lib/ directory
2026-03-10 18:49:26 +01:00
b1f8ceec66 Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
04894a4906 Initial project setup: Open The Box CLI game
- .NET 10 console app with Spectre.Console and Loreline integration
- Black Box Sim architecture (simulation separated from presentation)
- Progressive CLI rendering (9 phases from basic to full layout)
- 25+ box definitions with weighted loot tables
- 100+ item definitions (meta, cosmetics, materials, adventure tokens)
- 9 Loreline adventures (Space, Medieval, Pirate, etc.)
- Bilingual content (EN/FR)
- Save/load system
- Game Design Document
2026-03-10 18:24:01 +01:00