- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket syntax, remove # in text conflicting with tags - Add French accents to all 9 .fr.lor translation files (hundreds of fixes) - Fix cosmetic equip display: use item nameKey lookup instead of constructing key from cosmeticValue (fixes StardustLegendary MISSING) - Deduplicate cosmetics in appearance menu - Localize all hardcoded strings (welcome, inventory, adventure, cosmetic) - Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value uniqueness (302 total, 0 failures)
38 lines
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1 KiB
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38 lines
No EOL
1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<ItemGroup>
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<ItemGroup>
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<Using Include="Xunit" />
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<ItemGroup>
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<ProjectReference Include="..\..\src\OpenTheBox\OpenTheBox.csproj" />
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<ItemGroup>
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<ItemGroup>
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<Content Include="..\..\content\**\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Project> |