Commit graph

12 commits

Author SHA1 Message Date
16b3fd0950 Blood → Ink 2026-03-18 19:04:06 +01:00
f9b44975ce Balance and prehistoric tweak 2026-03-15 20:28:12 +01:00
75797ffc24 Fix unescaped quotes in space adventure script
Loreline parser choked on literal " characters in dialogue text,
causing "Expected identifier after '.'" at runtime. Escape all 8
occurrences with \" to match the convention used in every other .lor file.
2026-03-15 19:20:23 +01:00
41bfb54a2c Implement chain reaction system replacing simple auto-activation
Redesign the interaction mechanic into a recursive chain reaction system
where items can trigger cascading reactions. Keys now open themed chests
which produce items that may trigger further reactions, with chain bonus
rewards for multi-step chains (x2/x3/x4+).

- Add 6 themed chests + mysterious chest + alchemist stone catalyst
- Rewrite InteractionEngine with recursive chain loop (max depth 10)
- Add ConsumeTrigger field to InteractionRule for catalyst support
- Add ChainBonusEvent and enrich InteractionTriggeredEvent with context
- Update rendering to show both reacting items and chain indicators
- Add item descriptions with anticipation hints for chain partners
- Update GDD Section 5 with full chain reaction specification
2026-03-15 18:43:42 +01:00
4d8d5224e1 Complete TODO.md: remove event log, retouch Space adventure, add character name translation
- Remove ChatPanel/EventLog entirely (UIFeature, GameState, MetaEngine,
  SpectreRenderer, Program, ChatPanelTests, meta_chat item/box/strings)
- Retouch Space adventure: expand AlienEncounter with 3 proper endings
  (RareBoxStory, AlienTrade, BoxContest with flair secret branch),
  expand SpaceExploration with fuel-gated choices and deeper branching
- Add (NOUVEAU/NEW) prefix to adventure action when no adventure completed
- Translate character names via localization keys (character.* in en/fr.json)
- Replace hardcoded "(unavailable)" with localized hint or fallback text
- Fix snapshot path to use CallerFilePath instead of fragile ../ chain
- Add Workstations summary section to item_utility_report.txt
2026-03-15 17:08:46 +01:00
006ef1f94a TODO and adventures improvements 2026-03-15 15:59:45 +01:00
82aba2b3eb Fix layout, portrait cosmetics, add TUI renderer, snapshots, and playthrough analysis
- Fix compact tmux-like layout (120×30 ref) with side-by-side panels
- Fix cosmetic portrait: PlayerAppearance now mutable with ApplyCosmetic()
- Add per-style intrinsic colors for all cosmetic types on portrait
- Add compact inventory mode (6 rows) for layout views
- Add Terminal.Gui renderer (--tui flag)
- Add save snapshot generation and --snapshot N CLI loading
- Add PlaythroughCapture test for automated output analysis
- Add destiny adventure French translation (intro.fr.lor)
- Remove FontStyle enum (fonts are collectibles only)
- Add proposals.md with 11 rendering improvement suggestions
- Update bugs.md (3 FIXMEs resolved)
2026-03-13 21:37:09 +01:00
d69aa5b4a4 Fixes 2026-03-11 22:19:25 +01:00
aeae979d05 Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
  syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
  constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
  uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
c9f8a9566a Add adventure secret branches, Destiny finale, crafting system, and project docs
Integrate stats, resources, and cosmetics into adventures via conditional
branches gated by game state checks. Each of the 9 adventures now has a
secret branch that rewards exploration and encourages replay with subtle
hints on locked choices. The endgame box now triggers a Destiny adventure
that acknowledges all completed adventures and secret branches, with four
ending tiers culminating in an ultimate ending when all 9 secrets are found.

Also adds the crafting engine, CLAUDE.md and specifications.md for faster
onboarding.
2026-03-11 17:50:37 +01:00
b1f8ceec66 Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
04894a4906 Initial project setup: Open The Box CLI game
- .NET 10 console app with Spectre.Console and Loreline integration
- Black Box Sim architecture (simulation separated from presentation)
- Progressive CLI rendering (9 phases from basic to full layout)
- 25+ box definitions with weighted loot tables
- 100+ item definitions (meta, cosmetics, materials, adventure tokens)
- 9 Loreline adventures (Space, Medieval, Pirate, etc.)
- Bilingual content (EN/FR)
- Save/load system
- Game Design Document
2026-03-10 18:24:01 +01:00