openthebox/content/adventures
Samuel Bouchet 41bfb54a2c Implement chain reaction system replacing simple auto-activation
Redesign the interaction mechanic into a recursive chain reaction system
where items can trigger cascading reactions. Keys now open themed chests
which produce items that may trigger further reactions, with chain bonus
rewards for multi-step chains (x2/x3/x4+).

- Add 6 themed chests + mysterious chest + alchemist stone catalyst
- Rewrite InteractionEngine with recursive chain loop (max depth 10)
- Add ConsumeTrigger field to InteractionRule for catalyst support
- Add ChainBonusEvent and enrich InteractionTriggeredEvent with context
- Update rendering to show both reacting items and chain indicators
- Add item descriptions with anticipation hints for chain partners
- Update GDD Section 5 with full chain reaction specification
2026-03-15 18:43:42 +01:00
..
contemporary Fixes 2026-03-11 22:19:25 +01:00
cosmic Fixes 2026-03-11 22:19:25 +01:00
darkfantasy Fixes 2026-03-11 22:19:25 +01:00
destiny Fix layout, portrait cosmetics, add TUI renderer, snapshots, and playthrough analysis 2026-03-13 21:37:09 +01:00
medieval Implement chain reaction system replacing simple auto-activation 2026-03-15 18:43:42 +01:00
microscopic TODO and adventures improvements 2026-03-15 15:59:45 +01:00
pirate Fixes 2026-03-11 22:19:25 +01:00
prehistoric Fixes 2026-03-11 22:19:25 +01:00
sentimental Fixes 2026-03-11 22:19:25 +01:00
space Complete TODO.md: remove event log, retouch Space adventure, add character name translation 2026-03-15 17:08:46 +01:00