Translate crafting workstation names in UI
Workstation names were displayed as raw enum values (e.g. EngineerDesk). Add 32 workstation.* localization keys in both fr/en and use them in CraftingPanel and the craft.started event message.
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4 changed files with 68 additions and 2 deletions
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@ -422,6 +422,39 @@
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"craft.idle": "Waiting for ingredients",
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"craft.panel.empty": "No workshops unlocked.",
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"workstation.Foundry": "Foundry",
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"workstation.Workbench": "Workbench",
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"workstation.Furnace": "Furnace",
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"workstation.Loom": "Loom",
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"workstation.Anvil": "Anvil",
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"workstation.AlchemyTable": "Alchemy Table",
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"workstation.Forge": "Forge",
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"workstation.SawingPost": "Sawing Post",
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"workstation.Windmill": "Windmill",
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"workstation.Watermill": "Watermill",
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"workstation.OilPress": "Oil Press",
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"workstation.PotteryWorkshop": "Pottery Workshop",
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"workstation.TailorTable": "Tailor Table",
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"workstation.MortarAndPestle": "Mortar & Pestle",
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"workstation.DyeBasin": "Dye Basin",
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"workstation.Jewelry": "Jewelry",
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"workstation.Smoker": "Smoker",
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"workstation.BrewingVat": "Brewing Vat",
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"workstation.EngineerDesk": "Engineer Desk",
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"workstation.WeldingStation": "Welding Station",
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"workstation.DrawingTable": "Drawing Table",
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"workstation.EngravingBench": "Engraving Bench",
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"workstation.SewingPost": "Sewing Post",
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"workstation.MagicCauldron": "Magic Cauldron",
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"workstation.TransformationPentacle": "Transformation Pentacle",
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"workstation.PaintingSpace": "Painting Space",
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"workstation.Distillery": "Distillery",
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"workstation.Printer3D": "3D Printer",
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"workstation.MatterSynthesizer": "Matter Synthesizer",
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"workstation.GeneticModStation": "Genetic Mod Station",
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"workstation.TemporalBracelet": "Temporal Bracelet",
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"workstation.StasisChamber": "Stasis Chamber",
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"item.blueprint.foundry": "Foundry Blueprint",
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"item.blueprint.workbench": "Workbench Blueprint",
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"item.blueprint.furnace": "Furnace Blueprint",
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@ -422,6 +422,39 @@
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"craft.idle": "En attente d'ingrédients",
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"craft.panel.empty": "Aucun atelier débloqué.",
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"workstation.Foundry": "Fonderie",
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"workstation.Workbench": "Établi",
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"workstation.Furnace": "Fourneau",
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"workstation.Loom": "Métier à tisser",
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"workstation.Anvil": "Enclume",
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"workstation.AlchemyTable": "Table d'alchimie",
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"workstation.Forge": "Forge",
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"workstation.SawingPost": "Poste de sciage",
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"workstation.Windmill": "Moulin à vent",
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"workstation.Watermill": "Moulin à eau",
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"workstation.OilPress": "Pressoir à huile",
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"workstation.PotteryWorkshop": "Atelier de poterie",
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"workstation.TailorTable": "Table de couture",
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"workstation.MortarAndPestle": "Mortier et pilon",
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"workstation.DyeBasin": "Bassin de teinture",
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"workstation.Jewelry": "Atelier de joaillerie",
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"workstation.Smoker": "Fumoir",
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"workstation.BrewingVat": "Cuve de brassage",
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"workstation.EngineerDesk": "Bureau d'ingénieur",
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"workstation.WeldingStation": "Poste de soudure",
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"workstation.DrawingTable": "Table à dessin",
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"workstation.EngravingBench": "Banc de gravure",
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"workstation.SewingPost": "Poste de couture",
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"workstation.MagicCauldron": "Chaudron magique",
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"workstation.TransformationPentacle": "Pentacle de transformation",
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"workstation.PaintingSpace": "Espace de peinture",
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"workstation.Distillery": "Distillerie",
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"workstation.Printer3D": "Imprimante 3D",
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"workstation.MatterSynthesizer": "Synthétiseur de matière",
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"workstation.GeneticModStation": "Station de modification génétique",
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"workstation.TemporalBracelet": "Bracelet temporel",
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"workstation.StasisChamber": "Chambre de stase",
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"item.blueprint.foundry": "Plan de Fonderie",
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"item.blueprint.workbench": "Plan d'Établi",
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"item.blueprint.furnace": "Plan de Fourneau",
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@ -593,7 +593,7 @@ public static class Program
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var recipeName = _registry.Recipes.TryGetValue(craftEvt.RecipeId, out var recDef)
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? _loc.Get(recDef.NameKey)
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: craftEvt.RecipeId;
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_renderer.ShowMessage(_loc.Get("craft.started", recipeName, craftEvt.Workstation.ToString()));
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_renderer.ShowMessage(_loc.Get("craft.started", recipeName, _loc.Get($"workstation.{craftEvt.Workstation}")));
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break;
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case CraftingCompletedEvent craftDoneEvt:
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@ -29,7 +29,7 @@ public static class CraftingPanel
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// Show all unlocked workstations in stable order
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foreach (var station in state.UnlockedWorkstations.OrderBy(w => w.ToString()))
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{
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string stationName = station.ToString();
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string stationName = loc?.Get($"workstation.{station}") ?? station.ToString();
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if (jobsByStation.TryGetValue(station, out var job))
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{
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