Chessistics/Scripts/Board/CellView.cs
Samuel Bouchet e6eaae43ab Initial commit: Chessistics prototype v0.3
Black box sim engine (commands in, events out) with 3 piece types
(Rook, Bishop, Knight), cargo transfer system with social status
priority, collision detection, and victory/defeat conditions.

57 tests covering rules, simulation, loading, and solvability.
Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00

68 lines
2 KiB
C#

using Godot;
using Chessistics.Engine.Model;
namespace Chessistics.Scripts.Board;
public partial class CellView : Node2D
{
private ColorRect _background = null!;
private ColorRect _highlight = null!;
private Label _label = null!;
public Coords Coords { get; private set; }
private static readonly Color LightColor = new("#F0D9B5");
private static readonly Color DarkColor = new("#B58863");
private static readonly Color WallColor = new("#555555");
private static readonly Color ProductionColor = new("#6B8E5A");
private static readonly Color DemandColor = new("#C9A833");
private static readonly Color HighlightColor = new("#44FF4444");
public void Setup(Coords coords, CellType cellType, int cellSize)
{
Coords = coords;
Position = new Vector2(coords.Col * cellSize, -coords.Row * cellSize);
_background = new ColorRect
{
Size = new Vector2(cellSize, cellSize),
Position = Vector2.Zero
};
var baseColor = coords.IsLight ? LightColor : DarkColor;
_background.Color = cellType switch
{
CellType.Wall => WallColor,
CellType.Production => ProductionColor,
CellType.Demand => DemandColor,
_ => baseColor
};
AddChild(_background);
_highlight = new ColorRect
{
Size = new Vector2(cellSize, cellSize),
Position = Vector2.Zero,
Color = HighlightColor,
Visible = false
};
AddChild(_highlight);
_label = new Label
{
Position = new Vector2(2, 2),
Text = "",
};
_label.AddThemeFontSizeOverride("font_size", 10);
AddChild(_label);
}
public void SetLabel(string text) => _label.Text = text;
public void SetHighlight(bool on) => _highlight.Visible = on;
public void SetHighlightColor(Color color)
{
_highlight.Color = color;
_highlight.Visible = true;
}
}