69 lines
2 KiB
C#
69 lines
2 KiB
C#
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using Godot;
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using Chessistics.Engine.Model;
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namespace Chessistics.Scripts.Board;
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public partial class CellView : Node2D
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{
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private ColorRect _background = null!;
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private ColorRect _highlight = null!;
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private Label _label = null!;
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public Coords Coords { get; private set; }
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private static readonly Color LightColor = new("#F0D9B5");
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private static readonly Color DarkColor = new("#B58863");
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private static readonly Color WallColor = new("#555555");
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private static readonly Color ProductionColor = new("#6B8E5A");
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private static readonly Color DemandColor = new("#C9A833");
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private static readonly Color HighlightColor = new("#44FF4444");
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public void Setup(Coords coords, CellType cellType, int cellSize)
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{
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Coords = coords;
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Position = new Vector2(coords.Col * cellSize, -coords.Row * cellSize);
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_background = new ColorRect
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{
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Size = new Vector2(cellSize, cellSize),
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Position = Vector2.Zero
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};
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var baseColor = coords.IsLight ? LightColor : DarkColor;
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_background.Color = cellType switch
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{
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CellType.Wall => WallColor,
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CellType.Production => ProductionColor,
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CellType.Demand => DemandColor,
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_ => baseColor
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};
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AddChild(_background);
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_highlight = new ColorRect
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{
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Size = new Vector2(cellSize, cellSize),
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Position = Vector2.Zero,
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Color = HighlightColor,
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Visible = false
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};
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AddChild(_highlight);
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_label = new Label
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{
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Position = new Vector2(2, 2),
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Text = "",
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};
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_label.AddThemeFontSizeOverride("font_size", 10);
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AddChild(_label);
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}
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public void SetLabel(string text) => _label.Text = text;
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public void SetHighlight(bool on) => _highlight.Visible = on;
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public void SetHighlightColor(Color color)
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{
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_highlight.Color = color;
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_highlight.Visible = true;
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}
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}
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