Commit graph

4 commits

Author SHA1 Message Date
d1926c2b4d Update PLAN.md: mark Phase 2 as done 2026-04-10 15:35:55 +02:00
3120d9835e Phase 2: cargo-type aware transfers via CargoFilter
Add CargoFilter property to PieceState, auto-assigned at placement
by tracing relay chain back to production. TransferResolver now
enforces cargo-type filtering and uses forward-direction sorting
with cargo-aware distance calculations. Prevents cross-route
contamination on multi-cargo boards.

Level 3 restored to dual-cargo (Wood+Stone) with correct 10R+2K stock.
Two new solvability tests validate filter auto-assignment and chain
propagation. All 60 tests green.
2026-04-10 15:35:37 +02:00
2b3d27d295 Fix transfer direction bug, validate GDD levels via red-green testing
- Fix cargo bouncing in relay chains: piece-to-piece transfers now prefer
  receivers farther from production (forward flow) instead of closer (backward)
- Level 2 stock corrected: 4R+1B → 6R+1B to match required solution
- Level 3 simplified to single cargo type (6R+1K) — dual-cargo on 6x6
  requires engine support for cargo-type filtering (Phase 2)
- Add PLAN.md with prototype roadmap (phases 2-6)
- 57 tests passing
2026-04-10 15:25:25 +02:00
e6eaae43ab Initial commit: Chessistics prototype v0.3
Black box sim engine (commands in, events out) with 3 piece types
(Rook, Bishop, Knight), cargo transfer system with social status
priority, collision detection, and victory/defeat conditions.

57 tests covering rules, simulation, loading, and solvability.
Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00