openthebox/OpenTheBox.slnx
Samuel Bouchet 2c43e31605 Fix WASM compatibility issues and arrow selection rendering bug
- Fix arrow selection line count calculation (overcounted by 1 due to
  trailing newline, causing progressive line truncation on each redraw)
- Replace sync Loreline bridge with queue-based async pattern to avoid
  "Cannot wait on monitors" WASM deadlock
- Add bounded input buffer (8 keys, DropOldest) to prevent held-key
  accumulation
- Set Spectre.Console Profile.Height on all AnsiConsole.Create calls to
  prevent PlatformNotSupportedException on Console.WindowHeight
- Add explicit Loreline.dll reference + TrimmerRootAssembly for WASM
- Use MSBuild CopyGameContent target instead of Content/Link for static
  file serving in Blazor WASM
- Add WASM guards for file I/O in ContentRegistry, LocalizationManager,
  AdventureEngine
- Enforce min 120x30 terminal dimensions in xterm.js
- Add Playwright E2E tests (6 tests: page load, language selection,
  full flow, multi-box progression, extended play, adventure)
2026-03-16 18:21:31 +01:00

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<Solution>
<Folder Name="/src/">
<Project Path="src/OpenTheBox/OpenTheBox.csproj" />
<Project Path="src/OpenTheBox.Web/OpenTheBox.Web.csproj" />
</Folder>
<Folder Name="/tests/">
<Project Path="tests/OpenTheBox.Tests/OpenTheBox.Tests.csproj" />
<Project Path="tests/OpenTheBox.Web.Tests/OpenTheBox.Web.Tests.csproj" />
</Folder>
</Solution>