- Add AdventureUnlockedEvent emitted by MetaEngine when a new adventure is unlocked, displayed as a CTA in the loot reveal flow - Rebalance box_of_boxes: reduce box_not_great weight 10→7, boost box_ok_tier 5→7 for more variety in early game - Add box_ok_tier and box_meta_basics drops to box_not_great loot table so basic boxes can escape the loop - Double box_meta_basics weight in box_ok_tier (1→2) for faster meta progression - Update bugs.md: resolve all 4 FIXME items |
||
|---|---|---|
| content | ||
| docs | ||
| src/OpenTheBox | ||
| tests/OpenTheBox.Tests | ||
| .gitignore | ||
| bugs.md | ||
| CLAUDE.md | ||
| global.json | ||
| init.ps1 | ||
| OpenTheBox.slnx | ||
| publish.ps1 | ||
| README.md | ||
| specifications.md | ||
Open The Box
A CLI box-opening game where curiosity is the engine and every box is a mystery. Built in C# on .NET 10 with a progressive interface that evolves as you play.
Open a box. It contains another box. That one has a key. The key opens a chest. The chest holds a story fragment. The story unlocks a character. The character reveals a place. The place offers an adventure. The adventure rewards... a box.
Features
- Progressive CLI -- Start with bare
Console.ReadLinenumbered menus. Unlock colors, arrow-key navigation, panels, portraits, and full layouts by finding Meta Boxes. - 25+ box types with weighted loot tables, conditional drops, and nested auto-opening boxes.
- 9 interactive adventures powered by Loreline scripting (Space, Medieval, Pirate, Contemporary, Sentimental, Prehistoric, Cosmic, Microscopic, Dark Fantasy).
- 160+ items -- cosmetics, materials, consumables, adventure tokens, lore fragments, fortune cookies.
- 34 crafting recipes across 16 workstation types.
- Auto-activation system -- items interact automatically (key + chest, badge + adventure).
- Character customization -- hair, eyes, body, legs, arms, tints with ASCII portrait.
- Bilingual -- full English and French support (UI + adventures).
- Save/Load -- JSON-based save files.
- Music Box --
Console.Beepmelodies (Windows). - Fortune Cookies -- 20 box-themed wisdom messages.
Architecture
The game follows the Black Box Sim pattern (Brian Cronin): strict separation between simulation and presentation.
Input (keyboard)
|
v
GameAction -- command sent to the simulation
|
v
+----------------+
| GameSimulation | -- BLACK BOX: zero I/O, pure logic
| (GameState) |
+-------+--------+
|
v
GameEvent[] -- events describing what happened
|
v
+----------------+
| IRenderer | -- BasicRenderer (phase 0) or SpectreRenderer (phases 1-8)
+----------------+
The simulation never reads input or writes output. It receives actions and returns events. The game loop in Program.cs bridges input/renderer to simulation.
Prerequisites
- Windows 10/11
- .NET 10 SDK -- install via
winget install Microsoft.DotNet.SDK.10
Setup
git clone <repo-url>
cd openthebox
.\init.ps1
The init script will:
- Check for .NET 10 SDK (offers to install if missing)
- Download Loreline v0.7.1 DLL
- Restore NuGet packages (Spectre.Console)
Build & Run
dotnet build
dotnet run --project src/OpenTheBox
Distribute
.\publish.ps1 # Builds win-x64 by default
.\publish.ps1 -Runtime win-arm64 # Or target another platform
This produces a self-contained single-file executable in publish/<runtime>/. The target machine does not need .NET installed. Distribute the entire folder (exe + content/).
Tests
dotnet test
43 content validation tests verify all JSON data files deserialize correctly, cross-references are valid, and localization keys exist.
Project Structure
openthebox/
+-- src/OpenTheBox/
| +-- Program.cs # Entry point, game loop
| +-- Core/ # Pure models, enums, no dependencies
| +-- Simulation/ # BLACK BOX: GameSimulation, engines, actions, events
| +-- Rendering/ # IRenderer, BasicRenderer, SpectreRenderer, Panels
| +-- Adventures/ # Loreline integration
| +-- Persistence/ # Save/Load
| +-- Localization/ # JSON string manager
+-- content/
| +-- data/ # boxes.json, items.json, interactions.json, recipes.json
| +-- strings/ # en.json, fr.json
| +-- adventures/ # 9 themes, each with .lor + .fr.lor files
+-- docs/GDD.md # Game Design Document (French)
+-- init.ps1 # Setup script
+-- global.json # Pins .NET 10 SDK
Tech Stack
| Component | Technology |
|---|---|
| Runtime | .NET 10, C# 14 |
| CLI rendering | Spectre.Console |
| Interactive fiction | Loreline (.lor scripts) |
| Serialization | System.Text.Json |
| Localization | JSON string tables + Loreline translation files |
License
All rights reserved.