- Reorder meta unlocks for better early-game pacing (visual panels first) - Portrait always visible, cosmetics shown only when panel unlocked - Auto-equip first cosmetic of each slot - Transform ChatPanel into event log with localized title - Compact UI feature announcements (Panel instead of FigletText) - FullLayout-only screen clearing, inline resource summary pre-unlock - Lore fragment named keys for inventory display - Interactive inventory with ↑↓ selection, detail panel, and Enter to act - Consumable items usable via UseItemAction pipeline - Lore fragments readable in dedicated display panel - Add InventoryRenderCapture test and document render capture workflow |
||
|---|---|---|
| .. | ||
| boxes.json | ||
| interactions.json | ||
| items.json | ||
| recipes.json | ||