Redesign the interaction mechanic into a recursive chain reaction system where items can trigger cascading reactions. Keys now open themed chests which produce items that may trigger further reactions, with chain bonus rewards for multi-step chains (x2/x3/x4+). - Add 6 themed chests + mysterious chest + alchemist stone catalyst - Rewrite InteractionEngine with recursive chain loop (max depth 10) - Add ConsumeTrigger field to InteractionRule for catalyst support - Add ChainBonusEvent and enrich InteractionTriggeredEvent with context - Update rendering to show both reacting items and chain indicators - Add item descriptions with anticipation hints for chain partners - Update GDD Section 5 with full chain reaction specification |
||
|---|---|---|
| .. | ||
| adventures | ||
| data | ||
| strings | ||