Redesign the interaction mechanic into a recursive chain reaction system where items can trigger cascading reactions. Keys now open themed chests which produce items that may trigger further reactions, with chain bonus rewards for multi-step chains (x2/x3/x4+). - Add 6 themed chests + mysterious chest + alchemist stone catalyst - Rewrite InteractionEngine with recursive chain loop (max depth 10) - Add ConsumeTrigger field to InteractionRule for catalyst support - Add ChainBonusEvent and enrich InteractionTriggeredEvent with context - Update rendering to show both reacting items and chain indicators - Add item descriptions with anticipation hints for chain partners - Update GDD Section 5 with full chain reaction specification |
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| .. | ||
| boxes.json | ||
| interactions.json | ||
| items.json | ||
| recipes.json | ||