- Fix arrow selection line count calculation (overcounted by 1 due to trailing newline, causing progressive line truncation on each redraw) - Replace sync Loreline bridge with queue-based async pattern to avoid "Cannot wait on monitors" WASM deadlock - Add bounded input buffer (8 keys, DropOldest) to prevent held-key accumulation - Set Spectre.Console Profile.Height on all AnsiConsole.Create calls to prevent PlatformNotSupportedException on Console.WindowHeight - Add explicit Loreline.dll reference + TrimmerRootAssembly for WASM - Use MSBuild CopyGameContent target instead of Content/Link for static file serving in Blazor WASM - Add WASM guards for file I/O in ContentRegistry, LocalizationManager, AdventureEngine - Enforce min 120x30 terminal dimensions in xterm.js - Add Playwright E2E tests (6 tests: page load, language selection, full flow, multi-box progression, extended play, adventure)
21 lines
615 B
XML
21 lines
615 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
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<PackageReference Include="Microsoft.Playwright" Version="1.52.0" />
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<PackageReference Include="xunit" Version="2.9.3" />
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<PackageReference Include="xunit.runner.visualstudio" Version="3.1.4" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit" />
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</ItemGroup>
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</Project>
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