openthebox/.gitignore
Samuel Bouchet 2c43e31605 Fix WASM compatibility issues and arrow selection rendering bug
- Fix arrow selection line count calculation (overcounted by 1 due to
  trailing newline, causing progressive line truncation on each redraw)
- Replace sync Loreline bridge with queue-based async pattern to avoid
  "Cannot wait on monitors" WASM deadlock
- Add bounded input buffer (8 keys, DropOldest) to prevent held-key
  accumulation
- Set Spectre.Console Profile.Height on all AnsiConsole.Create calls to
  prevent PlatformNotSupportedException on Console.WindowHeight
- Add explicit Loreline.dll reference + TrimmerRootAssembly for WASM
- Use MSBuild CopyGameContent target instead of Content/Link for static
  file serving in Blazor WASM
- Add WASM guards for file I/O in ContentRegistry, LocalizationManager,
  AdventureEngine
- Enforce min 120x30 terminal dimensions in xterm.js
- Add Playwright E2E tests (6 tests: page load, language selection,
  full flow, multi-box progression, extended play, adventure)
2026-03-16 18:21:31 +01:00

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## .NET
bin/
obj/
*.user
*.suo
*.userosscache
*.sln.docstates
.vs/
*.dll
*.pdb
*.exe
## NuGet
**/[Pp]ackages/*
!**/[Pp]ackages/build/
*.nupkg
**/[Pp]roject.lock.json
project.assets.json
## Loreline (downloaded by init.ps1)
lib/
## Build results
[Dd]ebug/
[Rr]elease/
x64/
x86/
publish/
## Saves
saves/
## IDE
.idea/
*.swp
*~
.vscode/
## OS
Thumbs.db
.DS_Store
## Claude
.claude/
builds
## Web project: content files copied by build target (source of truth is content/)
src/OpenTheBox.Web/wwwroot/content/