- Fix arrow selection line count calculation (overcounted by 1 due to trailing newline, causing progressive line truncation on each redraw) - Replace sync Loreline bridge with queue-based async pattern to avoid "Cannot wait on monitors" WASM deadlock - Add bounded input buffer (8 keys, DropOldest) to prevent held-key accumulation - Set Spectre.Console Profile.Height on all AnsiConsole.Create calls to prevent PlatformNotSupportedException on Console.WindowHeight - Add explicit Loreline.dll reference + TrimmerRootAssembly for WASM - Use MSBuild CopyGameContent target instead of Content/Link for static file serving in Blazor WASM - Add WASM guards for file I/O in ContentRegistry, LocalizationManager, AdventureEngine - Enforce min 120x30 terminal dimensions in xterm.js - Add Playwright E2E tests (6 tests: page load, language selection, full flow, multi-box progression, extended play, adventure)
10 lines
365 B
Text
10 lines
365 B
Text
<Solution>
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<Folder Name="/src/">
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<Project Path="src/OpenTheBox/OpenTheBox.csproj" />
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<Project Path="src/OpenTheBox.Web/OpenTheBox.Web.csproj" />
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</Folder>
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<Folder Name="/tests/">
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<Project Path="tests/OpenTheBox.Tests/OpenTheBox.Tests.csproj" />
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<Project Path="tests/OpenTheBox.Web.Tests/OpenTheBox.Web.Tests.csproj" />
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</Folder>
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</Solution>
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