Commit graph

2 commits

Author SHA1 Message Date
82aba2b3eb Fix layout, portrait cosmetics, add TUI renderer, snapshots, and playthrough analysis
- Fix compact tmux-like layout (120×30 ref) with side-by-side panels
- Fix cosmetic portrait: PlayerAppearance now mutable with ApplyCosmetic()
- Add per-style intrinsic colors for all cosmetic types on portrait
- Add compact inventory mode (6 rows) for layout views
- Add Terminal.Gui renderer (--tui flag)
- Add save snapshot generation and --snapshot N CLI loading
- Add PlaythroughCapture test for automated output analysis
- Add destiny adventure French translation (intro.fr.lor)
- Remove FontStyle enum (fonts are collectibles only)
- Add proposals.md with 11 rendering improvement suggestions
- Update bugs.md (3 FIXMEs resolved)
2026-03-13 21:37:09 +01:00
4c4d528187 Fix bugs, add endgame/completion features, adventure dedup, and comprehensive renderer tests
Bug fixes:
- Fix double "NEW FEATURE UNLOCKED" message and broken enum-to-key mapping for all UIFeatures
- Fix Spectre markup crash when opening inventory with colors unlocked (unescaped rarity brackets)
- Fix latent Spectre markup crash in ResourcePanel (unescaped bar brackets)
- Fix WeightedRandom.PickMultiple picking with replacement causing duplicate drops
- Fix double AddItem bug (BoxEngine + RenderEvents both adding to state)
- Add StatType and FontStyle fields to ItemDefinition (were in JSON but missing from C# record)

New features:
- Endgame box (Mythic) that appears when all 8 resources are discovered, contains Crown of Completion
- Completion percentage tracker as mid-game meta unlock (tier 3), shown in both renderers
- Adventure pool depletion: adventure sub-boxes with already-unlocked themes are removed from loot pool
- Global error handling with log file output (openthebox-error.log)
- Tiered meta progression: 5 sequential meta boxes replacing single box_meta

New tests (180 new, 228 total):
- 5 panel rendering test classes covering all enum values (Portrait, Resource, Stats, Inventory, Chat)
- RenderContext and RendererFactory logic tests
- SpectreRenderer output tests across 4 context configurations
- BasicRenderer output and input method tests
- Simulation state mutation and full-run completion tests
2026-03-11 09:34:30 +01:00