Strip Health, Mana, Food, Stamina, Oxygen, Energy — only Gold and Blood
remain as they serve as adventure gates (Contemporary ≥30, DarkFantasy ≥20).
Remove 22 orphaned items, 5 recipes, and the AlchemyTable workstation.
Replace energy_cell in rocket_boots recipe with cosmic_shard.
Change box_endgame condition from AllResourcesVisible to BoxesOpenedAbove:500.
Add ItemUtilitySnapshot test that maps every item to its usage contexts
(loot sources, crafting, interactions, adventures) and generates a report.
DEBUG overwrites the snapshot; RELEASE asserts no changes.
Update specifications.md and CLAUDE.md to reflect resource cleanup.
Remove obsolete bugs.md and refactoring_plan.md.
- Localize box names and rarity in PlaythroughCapture test events
- Fix name truncation to account for 2-char prefix (► / ) in inventory table
- Add AdventureToken detail panel showing linked adventure name
- Show remaining quantity after consuming an item
- Localize inventory column headers (Nom, Rareté, Qté in FR)
- Resolve box names via BoxDefinition.NameKey instead of showing raw IDs
- Reorder inventory categories: Box → Consumable → Lore → Cosmetic → Material → Meta
- Replace English category/rarity text with emoji icons and localized rarity labels
- Show box description in detail panel when selecting a box item
- Add lore collection progress counter (N/10) in lore fragment detail panel
- Add FR rarity translations (Commun, Peu commun, Rare, Épique, Légendaire, Mythique)
- Reorder meta unlocks for better early-game pacing (visual panels first)
- Portrait always visible, cosmetics shown only when panel unlocked
- Auto-equip first cosmetic of each slot
- Transform ChatPanel into event log with localized title
- Compact UI feature announcements (Panel instead of FigletText)
- FullLayout-only screen clearing, inline resource summary pre-unlock
- Lore fragment named keys for inventory display
- Interactive inventory with ↑↓ selection, detail panel, and Enter to act
- Consumable items usable via UseItemAction pipeline
- Lore fragments readable in dedicated display panel
- Add InventoryRenderCapture test and document render capture workflow
Integrate stats, resources, and cosmetics into adventures via conditional
branches gated by game state checks. Each of the 9 adventures now has a
secret branch that rewards exploration and encourages replay with subtle
hints on locked choices. The endgame box now triggers a Destiny adventure
that acknowledges all completed adventures and secret branches, with four
ending tiers culminating in an ultimate ending when all 9 secrets are found.
Also adds the crafting engine, CLAUDE.md and specifications.md for faster
onboarding.
Bug fixes:
- Fix double "NEW FEATURE UNLOCKED" message and broken enum-to-key mapping for all UIFeatures
- Fix Spectre markup crash when opening inventory with colors unlocked (unescaped rarity brackets)
- Fix latent Spectre markup crash in ResourcePanel (unescaped bar brackets)
- Fix WeightedRandom.PickMultiple picking with replacement causing duplicate drops
- Fix double AddItem bug (BoxEngine + RenderEvents both adding to state)
- Add StatType and FontStyle fields to ItemDefinition (were in JSON but missing from C# record)
New features:
- Endgame box (Mythic) that appears when all 8 resources are discovered, contains Crown of Completion
- Completion percentage tracker as mid-game meta unlock (tier 3), shown in both renderers
- Adventure pool depletion: adventure sub-boxes with already-unlocked themes are removed from loot pool
- Global error handling with log file output (openthebox-error.log)
- Tiered meta progression: 5 sequential meta boxes replacing single box_meta
New tests (180 new, 228 total):
- 5 panel rendering test classes covering all enum values (Portrait, Resource, Stats, Inventory, Chat)
- RenderContext and RendererFactory logic tests
- SpectreRenderer output tests across 4 context configurations
- BasicRenderer output and input method tests
- Simulation state mutation and full-run completion tests
- Fix LootTable.GuaranteedRolls type (int -> List<string>) to match JSON schema
- Fix BoxEngine guaranteed rolls to iterate item IDs directly
- Fix BoxEngine resource condition evaluation for "any" targetId
- Make ItemDefinition.DescriptionKey optional
- Fix font meta item nameKeys to use proper localization keys
- Add 43 xUnit content validation tests (deserialization, cross-refs, localization)
- Add self-contained single-file publish via publish.ps1
- Update README with distribute and test sections