Strip Health, Mana, Food, Stamina, Oxygen, Energy — only Gold and Blood
remain as they serve as adventure gates (Contemporary ≥30, DarkFantasy ≥20).
Remove 22 orphaned items, 5 recipes, and the AlchemyTable workstation.
Replace energy_cell in rocket_boots recipe with cosmic_shard.
Change box_endgame condition from AllResourcesVisible to BoxesOpenedAbove:500.
Add ItemUtilitySnapshot test that maps every item to its usage contexts
(loot sources, crafting, interactions, adventures) and generates a report.
DEBUG overwrites the snapshot; RELEASE asserts no changes.
Update specifications.md and CLAUDE.md to reflect resource cleanup.
Remove obsolete bugs.md and refactoring_plan.md.
Integrate stats, resources, and cosmetics into adventures via conditional
branches gated by game state checks. Each of the 9 adventures now has a
secret branch that rewards exploration and encourages replay with subtle
hints on locked choices. The endgame box now triggers a Destiny adventure
that acknowledges all completed adventures and secret branches, with four
ending tiers culminating in an ultimate ending when all 9 secrets are found.
Also adds the crafting engine, CLAUDE.md and specifications.md for faster
onboarding.