Commit graph

5 commits

Author SHA1 Message Date
41bfb54a2c Implement chain reaction system replacing simple auto-activation
Redesign the interaction mechanic into a recursive chain reaction system
where items can trigger cascading reactions. Keys now open themed chests
which produce items that may trigger further reactions, with chain bonus
rewards for multi-step chains (x2/x3/x4+).

- Add 6 themed chests + mysterious chest + alchemist stone catalyst
- Rewrite InteractionEngine with recursive chain loop (max depth 10)
- Add ConsumeTrigger field to InteractionRule for catalyst support
- Add ChainBonusEvent and enrich InteractionTriggeredEvent with context
- Update rendering to show both reacting items and chain indicators
- Add item descriptions with anticipation hints for chain partners
- Update GDD Section 5 with full chain reaction specification
2026-03-15 18:43:42 +01:00
bc1857a6ae Fix interaction context and adventure character name translation
- Interaction messages now show which item triggered them (e.g., "You use
  Golden Key — the key fits!") instead of appearing without context.
- Adventure character names are resolved from their Loreline script name
  field before localization lookup, fixing IDs like "knight" showing
  instead of translated names like "Sire Boîtalot".
2026-03-15 17:50:02 +01:00
82aba2b3eb Fix layout, portrait cosmetics, add TUI renderer, snapshots, and playthrough analysis
- Fix compact tmux-like layout (120×30 ref) with side-by-side panels
- Fix cosmetic portrait: PlayerAppearance now mutable with ApplyCosmetic()
- Add per-style intrinsic colors for all cosmetic types on portrait
- Add compact inventory mode (6 rows) for layout views
- Add Terminal.Gui renderer (--tui flag)
- Add save snapshot generation and --snapshot N CLI loading
- Add PlaythroughCapture test for automated output analysis
- Add destiny adventure French translation (intro.fr.lor)
- Remove FontStyle enum (fonts are collectibles only)
- Add proposals.md with 11 rendering improvement suggestions
- Update bugs.md (3 FIXMEs resolved)
2026-03-13 21:37:09 +01:00
d69aa5b4a4 Fixes 2026-03-11 22:19:25 +01:00
04894a4906 Initial project setup: Open The Box CLI game
- .NET 10 console app with Spectre.Console and Loreline integration
- Black Box Sim architecture (simulation separated from presentation)
- Progressive CLI rendering (9 phases from basic to full layout)
- 25+ box definitions with weighted loot tables
- 100+ item definitions (meta, cosmetics, materials, adventure tokens)
- 9 Loreline adventures (Space, Medieval, Pirate, etc.)
- Bilingual content (EN/FR)
- Save/load system
- Game Design Document
2026-03-10 18:24:01 +01:00