- Fix arrow selection line count calculation (overcounted by 1 due to
trailing newline, causing progressive line truncation on each redraw)
- Replace sync Loreline bridge with queue-based async pattern to avoid
"Cannot wait on monitors" WASM deadlock
- Add bounded input buffer (8 keys, DropOldest) to prevent held-key
accumulation
- Set Spectre.Console Profile.Height on all AnsiConsole.Create calls to
prevent PlatformNotSupportedException on Console.WindowHeight
- Add explicit Loreline.dll reference + TrimmerRootAssembly for WASM
- Use MSBuild CopyGameContent target instead of Content/Link for static
file serving in Blazor WASM
- Add WASM guards for file I/O in ContentRegistry, LocalizationManager,
AdventureEngine
- Enforce min 120x30 terminal dimensions in xterm.js
- Add Playwright E2E tests (6 tests: page load, language selection,
full flow, multi-box progression, extended play, adventure)