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2 commits

Author SHA1 Message Date
16b3fd0950 Blood → Ink 2026-03-18 19:04:06 +01:00
41bfb54a2c Implement chain reaction system replacing simple auto-activation
Redesign the interaction mechanic into a recursive chain reaction system
where items can trigger cascading reactions. Keys now open themed chests
which produce items that may trigger further reactions, with chain bonus
rewards for multi-step chains (x2/x3/x4+).

- Add 6 themed chests + mysterious chest + alchemist stone catalyst
- Rewrite InteractionEngine with recursive chain loop (max depth 10)
- Add ConsumeTrigger field to InteractionRule for catalyst support
- Add ChainBonusEvent and enrich InteractionTriggeredEvent with context
- Update rendering to show both reacting items and chain indicators
- Add item descriptions with anticipation hints for chain partners
- Update GDD Section 5 with full chain reaction specification
2026-03-15 18:43:42 +01:00
Renamed from docs/GDD.md (Browse further)