diff --git a/src/OpenTheBox/Program.cs b/src/OpenTheBox/Program.cs index 3ff37d4..d3695a5 100644 --- a/src/OpenTheBox/Program.cs +++ b/src/OpenTheBox/Program.cs @@ -467,8 +467,8 @@ public static class Program // Collect all received items to show as a single grouped loot reveal var allLoot = new List<(string name, string rarity, string category)>(); - // Collect interactions to show after loot reveal with context - var deferredInteractions = new List(); + // Collect messages to show after loot reveal + var deferredMessages = new List(); // Track consumed item names for interaction context var consumedItemNames = new Dictionary(); @@ -544,12 +544,12 @@ public static class Program { interMsg = _loc.Get(interEvt.DescriptionKey); } - deferredInteractions.Add(interMsg); + deferredMessages.Add(interMsg); break; case ChainBonusEvent chainEvt: var bonusName = GetLocalizedName(chainEvt.BonusItemId); - deferredInteractions.Add(_loc.Get("interaction.chain_bonus", chainEvt.ChainLength) + $" {bonusName}"); + deferredMessages.Add(_loc.Get("interaction.chain_bonus", chainEvt.ChainLength) + $" {bonusName}"); break; case ResourceChangedEvent resEvt: @@ -558,7 +558,7 @@ public static class Program break; case MessageEvent msgEvt: - _renderer.ShowMessage(_loc.Get(msgEvt.MessageKey, msgEvt.Args ?? [])); + deferredMessages.Add(_loc.Get(msgEvt.MessageKey, msgEvt.Args ?? [])); break; case ChoiceRequiredEvent choiceEvt: @@ -566,12 +566,12 @@ public static class Program break; case LootTableModifiedEvent: - _renderer.ShowMessage(_loc.Get("interaction.key_no_match")); + deferredMessages.Add(_loc.Get("interaction.key_no_match")); break; case AdventureUnlockedEvent advUnlockedEvt: var advName = GetAdventureName(advUnlockedEvt.Theme); - _renderer.ShowMessage(_loc.Get("adventure.unlocked", advName)); + deferredMessages.Add(_loc.Get("adventure.unlocked", advName)); break; case AdventureStartedEvent advEvt: @@ -614,11 +614,11 @@ public static class Program // Resource summary removed — characteristics are shown in the dedicated panel } - // Show deferred interactions after the loot reveal, with context - foreach (var interactionMsg in deferredInteractions) + // Show deferred messages after the loot reveal + foreach (var msg in deferredMessages) { _renderer.ShowMessage(""); - _renderer.ShowInteraction(interactionMsg); + _renderer.ShowInteraction(msg); } _renderer.WaitForKeyPress(_loc.Get("prompt.press_key"));