115 lines
4.9 KiB
Markdown
115 lines
4.9 KiB
Markdown
|
|
# Open The Box — Content Specifications
|
||
|
|
|
||
|
|
## Data Files (`content/data/`)
|
||
|
|
|
||
|
|
### `boxes.json`
|
||
|
|
Array of box definitions. Each box has:
|
||
|
|
- `id` — Unique identifier (e.g., `box_common`, `box_adventure`, `box_endgame`)
|
||
|
|
- `nameKey`, `descriptionKey` — Localization keys
|
||
|
|
- `rarity` — Common, Uncommon, Rare, Epic, Legendary, Mythic
|
||
|
|
- `isAutoOpen` — If true, box opens immediately when obtained
|
||
|
|
- `lootTable`:
|
||
|
|
- `guaranteedRolls` — Array of item IDs always given
|
||
|
|
- `rollCount` — Number of random rolls
|
||
|
|
- `entries` — Weighted loot entries with optional `condition`:
|
||
|
|
- `condition.type`: `HasItem`, `HasNotItem`, `ResourceAbove`, `ResourceBelow`, `BoxesOpenedAbove`, `HasUIFeature`, `HasWorkstation`, `HasAdventure`, `HasCosmetic`, `AllResourcesVisible`
|
||
|
|
|
||
|
|
### `items.json`
|
||
|
|
Array of item definitions. Categories: Token, Consumable, Material, Cosmetic, Meta, Box.
|
||
|
|
Special properties:
|
||
|
|
- `adventureTheme` — Links token to an adventure theme
|
||
|
|
- `cosmeticSlot` / `cosmeticValue` — Cosmetic equipment data
|
||
|
|
- `statType` / `statValue` — Stat modification
|
||
|
|
- `resourceType` / `resourceValue` — Resource modification
|
||
|
|
- `metaUnlock` — UI feature to unlock
|
||
|
|
- `workstationType` — Workstation blueprint
|
||
|
|
|
||
|
|
### `crafting_recipes.json`
|
||
|
|
Crafting recipes with inputs, outputs, duration, and workstation requirements.
|
||
|
|
|
||
|
|
## Adventures (`content/adventures/`)
|
||
|
|
|
||
|
|
### Folder Structure
|
||
|
|
```
|
||
|
|
content/adventures/
|
||
|
|
├── space/ — Sci-fi theme (Key resource: Oxygen)
|
||
|
|
├── medieval/ — Fantasy theme (Key resources: Mana, Stamina)
|
||
|
|
├── pirate/ — Pirate theme (Key resources: Gold, Stamina)
|
||
|
|
├── contemporary/ — Modern urban theme (Key resources: Energy, Gold)
|
||
|
|
├── sentimental/ — Romance theme (Key resources: Health, Mana)
|
||
|
|
├── prehistoric/ — Stone age theme (Key resources: Food, Stamina)
|
||
|
|
├── cosmic/ — Cosmic/divine theme (Key resources: Mana, Energy)
|
||
|
|
├── microscopic/ — Micro-world theme (Key resources: Energy, Oxygen)
|
||
|
|
├── darkfantasy/ — Gothic horror theme (Key resources: Blood, Mana)
|
||
|
|
└── destiny/ — Final adventure (acknowledges all other adventures)
|
||
|
|
```
|
||
|
|
|
||
|
|
Each folder contains:
|
||
|
|
- `intro.lor` — Main adventure script (English)
|
||
|
|
- `intro.fr.lor` — French translation
|
||
|
|
- (Other locales as needed)
|
||
|
|
|
||
|
|
### Secret Branches
|
||
|
|
Each regular adventure (not Destiny) has ONE secret branch gated by stats, resources, or cosmetics:
|
||
|
|
|
||
|
|
| Adventure | Condition | Branch ID |
|
||
|
|
|-------------|------------------------------------|-----------------------------|
|
||
|
|
| Space | `hasStat("Wisdom", 10)` | `space_box_whisperer` |
|
||
|
|
| Medieval | `hasStat("Charisma", 10)` | `medieval_dragon_charmer` |
|
||
|
|
| Pirate | `hasEquipped("legs", "PegLeg")` | `pirate_one_of_us` |
|
||
|
|
| Contemporary| `hasResource("Gold", 30)` | `contemporary_vip` |
|
||
|
|
| Sentimental | `hasStat("Wisdom", 10)` | `sentimental_true_sight` |
|
||
|
|
| Prehistoric | `hasStat("Strength", 10)` | `prehistoric_champion` |
|
||
|
|
| Cosmic | `hasStat("Intelligence", 10)` | `cosmic_enlightened` |
|
||
|
|
| Microscopic | `hasStat("Dexterity", 10)` | `microscopic_surgeon` |
|
||
|
|
| DarkFantasy | `hasResource("Blood", 20)` | `darkfantasy_blood_communion`|
|
||
|
|
|
||
|
|
### Destiny Adventure (Final)
|
||
|
|
- Triggered by `destiny_token` from `box_endgame`
|
||
|
|
- Acknowledges completed adventures and found secret branches
|
||
|
|
- Has 4 ending tiers based on secret branches found (0, 1-4, 5-8, all 9)
|
||
|
|
- Ultimate ending grants `destiny_star` item
|
||
|
|
|
||
|
|
## Game Systems Interaction Map
|
||
|
|
|
||
|
|
```
|
||
|
|
Boxes ──► Items ──► Inventory
|
||
|
|
│ │ │
|
||
|
|
│ ├──► Meta Unlocks (UI features, panels)
|
||
|
|
│ ├──► Adventure Tokens ──► Adventures
|
||
|
|
│ ├──► Cosmetics ──► Appearance ──┐
|
||
|
|
│ ├──► Stat Items ──► Stats ──────┤
|
||
|
|
│ └──► Consumables ──► Resources ─┤
|
||
|
|
│ │
|
||
|
|
│ ┌───────────────────────────────┘
|
||
|
|
│ ▼
|
||
|
|
│ Adventure Conditions (gate secret branches)
|
||
|
|
│ │
|
||
|
|
│ ▼
|
||
|
|
│ Secret Branches ──► Destiny Adventure (final acknowledgment)
|
||
|
|
│
|
||
|
|
└──► Crafting (materials consumed, items produced)
|
||
|
|
```
|
||
|
|
|
||
|
|
## Localization (`content/localization/`)
|
||
|
|
- Key-value JSON files per locale
|
||
|
|
- Locales: EN (default), FR
|
||
|
|
- Adventure translations use Loreline's `#label` system with separate `.{locale}.lor` files
|
||
|
|
|
||
|
|
## Enums Reference
|
||
|
|
|
||
|
|
### AdventureTheme
|
||
|
|
Space, Medieval, Pirate, Contemporary, Sentimental, Prehistoric, Cosmic, Microscopic, DarkFantasy, Destiny
|
||
|
|
|
||
|
|
### StatType
|
||
|
|
Strength, Intelligence, Luck, Charisma, Dexterity, Wisdom
|
||
|
|
|
||
|
|
### ResourceType
|
||
|
|
Health, Mana, Food, Stamina, Blood, Gold, Oxygen, Energy
|
||
|
|
|
||
|
|
### CosmeticSlot
|
||
|
|
Hair, Eyes, Body, Legs, Arms
|
||
|
|
|
||
|
|
### Rarity
|
||
|
|
Common, Uncommon, Rare, Epic, Legendary, Mythic
|