2026-03-11 17:50:37 +01:00
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# Open The Box — Content Specifications
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## Data Files (`content/data/`)
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### `boxes.json`
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Array of box definitions. Each box has:
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- `id` — Unique identifier (e.g., `box_common`, `box_adventure`, `box_endgame`)
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- `nameKey`, `descriptionKey` — Localization keys
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- `rarity` — Common, Uncommon, Rare, Epic, Legendary, Mythic
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- `isAutoOpen` — If true, box opens immediately when obtained
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- `lootTable`:
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- `guaranteedRolls` — Array of item IDs always given
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- `rollCount` — Number of random rolls
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- `entries` — Weighted loot entries with optional `condition`:
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- `condition.type`: `HasItem`, `HasNotItem`, `ResourceAbove`, `ResourceBelow`, `BoxesOpenedAbove`, `HasUIFeature`, `HasWorkstation`, `HasAdventure`, `HasCosmetic`, `AllResourcesVisible`
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### `items.json`
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Array of item definitions. Categories: Token, Consumable, Material, Cosmetic, Meta, Box.
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Special properties:
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- `adventureTheme` — Links token to an adventure theme
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- `cosmeticSlot` / `cosmeticValue` — Cosmetic equipment data
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- `statType` / `statValue` — Stat modification
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- `resourceType` / `resourceValue` — Resource modification
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- `metaUnlock` — UI feature to unlock
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- `workstationType` — Workstation blueprint
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### `crafting_recipes.json`
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Crafting recipes with inputs, outputs, duration, and workstation requirements.
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## Adventures (`content/adventures/`)
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### Folder Structure
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```
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content/adventures/
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├── space/ — Sci-fi theme (Key resource: Oxygen)
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├── medieval/ — Fantasy theme (Key resources: Mana, Stamina)
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├── pirate/ — Pirate theme (Key resources: Gold, Stamina)
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├── contemporary/ — Modern urban theme (Key resources: Energy, Gold)
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├── sentimental/ — Romance theme (Key resources: Health, Mana)
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├── prehistoric/ — Stone age theme (Key resources: Food, Stamina)
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├── cosmic/ — Cosmic/divine theme (Key resources: Mana, Energy)
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├── microscopic/ — Micro-world theme (Key resources: Energy, Oxygen)
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├── darkfantasy/ — Gothic horror theme (Key resources: Blood, Mana)
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└── destiny/ — Final adventure (acknowledges all other adventures)
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```
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Each folder contains:
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- `intro.lor` — Main adventure script (English)
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- `intro.fr.lor` — French translation
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- (Other locales as needed)
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### Secret Branches
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Each regular adventure (not Destiny) has ONE secret branch gated by stats, resources, or cosmetics:
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| Adventure | Condition | Branch ID |
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|-------------|------------------------------------|-----------------------------|
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| Space | `hasStat("Wisdom", 10)` | `space_box_whisperer` |
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| Medieval | `hasStat("Charisma", 10)` | `medieval_dragon_charmer` |
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| Pirate | `hasEquipped("legs", "PegLeg")` | `pirate_one_of_us` |
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| Contemporary| `hasResource("Gold", 30)` | `contemporary_vip` |
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| Sentimental | `hasStat("Wisdom", 10)` | `sentimental_true_sight` |
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| Prehistoric | `hasStat("Strength", 10)` | `prehistoric_champion` |
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| Cosmic | `hasStat("Intelligence", 10)` | `cosmic_enlightened` |
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| Microscopic | `hasStat("Dexterity", 10)` | `microscopic_surgeon` |
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| DarkFantasy | `hasResource("Blood", 20)` | `darkfantasy_blood_communion`|
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### Destiny Adventure (Final)
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- Triggered by `destiny_token` from `box_endgame`
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- Acknowledges completed adventures and found secret branches
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- Has 4 ending tiers based on secret branches found (0, 1-4, 5-8, all 9)
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- Ultimate ending grants `destiny_star` item
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## Game Systems Interaction Map
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```
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Boxes ──► Items ──► Inventory
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│ │ │
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│ ├──► Meta Unlocks (UI features, panels)
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│ ├──► Adventure Tokens ──► Adventures
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│ ├──► Cosmetics ──► Appearance ──┐
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│ ├──► Stat Items ──► Stats ──────┤
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│ └──► Consumables ──► Resources ─┤
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│ │
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│ ┌───────────────────────────────┘
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│ ▼
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│ Adventure Conditions (gate secret branches)
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│ │
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│ ▼
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│ Secret Branches ──► Destiny Adventure (final acknowledgment)
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│
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└──► Crafting (materials consumed, items produced)
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```
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## Localization (`content/localization/`)
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- Key-value JSON files per locale
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- Locales: EN (default), FR
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Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
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- Adventure translations use Loreline's `#label` system with separate `.{locale}.lor` files. See https://loreline.app/fr/docs/localization/ if needed
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2026-03-11 17:50:37 +01:00
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## Enums Reference
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### AdventureTheme
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Space, Medieval, Pirate, Contemporary, Sentimental, Prehistoric, Cosmic, Microscopic, DarkFantasy, Destiny
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### StatType
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Strength, Intelligence, Luck, Charisma, Dexterity, Wisdom
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### ResourceType
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Health, Mana, Food, Stamina, Blood, Gold, Oxygen, Energy
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### CosmeticSlot
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Hair, Eyes, Body, Legs, Arms
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### Rarity
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Common, Uncommon, Rare, Epic, Legendary, Mythic
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