Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
// Prehistoric Adventure - Open The Box
// French Translation
#intro-year // "The year is approximately a very long time ago. The sun is orange. The ground is dirt. Everything smells like mammoth."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
L'année est approximativement il y a très très longtemps. Le soleil est orange. Le sol est de la terre. Tout sent le mammouth.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#intro-cave // "You're sitting in your cave, doing cave things. Drawing boxes on the wall. Wait, no. Drawing mammoths. Boxes haven't been invented yet."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous êtes assis dans votre grotte, à faire des trucs de grotte. Dessiner des boîtes sur le mur. Attendez, non. Dessiner des mammouths. Les boîtes n'ont pas encore été inventées.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-see // "Grug see thing."
Grug voir chose.
#grug-confused // "Thing not rock. Thing not tree. Thing not mammoth. Grug confused."
Chose pas caillou. Chose pas arbre. Chose pas mammouth. Grug confus.
#intro-cardboard // "A perfect cardboard box sits in the middle of the clearing. It should not exist. Cardboard won't be invented for millennia."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une boîte en carton parfaite est posée au milieu de la clairière. Elle ne devrait pas exister. Le carton ne sera pas inventé avant des millénaires.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-poke // "Duncan also see thing. Duncan poke thing with stick?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Duncan aussi voir chose. Duncan pousser chose avec bâton ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-poke // "Poke the thing with a stick"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Pousser la chose avec un bâton
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-rock // "Hit the thing with a rock"
Frapper la chose avec un caillou
#opt-eat // "Try to eat the thing"
Essayer de manger la chose
#poke-nothing // "You poke the box with a stick. The box does nothing. It's a box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous poussez la boîte avec un bâton. La boîte ne fait rien. C'est une boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-weak // "Thing not fight back. Thing weak. Grug not impressed."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chose pas se défendre. Chose faible. Grug pas impressionné.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-harder // "Maybe thing sleeping? Duncan poke harder?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Peut-être chose dormir ? Duncan pousser plus fort ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#poke-stuck // "You poke harder. The stick goes through the cardboard and gets stuck."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous poussez plus fort. Le bâton transperce le carton et reste coincé.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-ate // "Stick gone! Thing ATE stick!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Bâton parti ! Chose MANGÉ bâton !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-monster // "Thing is monster! A flat, square monster!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chose est monstre ! Un monstre plat et carré !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#rock-hurl // "You pick up the biggest rock you can find and hurl it at the box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous ramassez le plus gros caillou que vous trouvez et le lancez sur la boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#rock-dent // "The box dents. The rock bounces off."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte se déforme. Le caillou rebondit.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-victory // "Grug victory! Thing is defeated!"
Grug victoire ! Chose est vaincue !
#duncan-still // "Thing still there, Grug."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chose toujours là, Grug.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-moral // "Grug claim MORAL victory!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grug réclamer victoire MORALE !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#eat-bite // "You bite the box. It tastes like cardboard, which your brain has no reference for, so it files it under \"bad tree.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous mordez la boîte. Elle a un goût de carton, ce dont votre cerveau n'a aucune référence, alors il classe ça sous \"mauvais arbre.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-taste // "Thing taste like bad tree bark! Zero out of five mammoth tusks!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chose avoir goût de mauvaise écorce ! Zéro sur cinq défenses de mammouth !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-notsurprised // "Duncan not surprised. Thing LOOK like bad tree bark."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Duncan pas surpris. Chose RESSEMBLER à mauvaise écorce.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-shape // "Flat bad tree bark in shape of... what shape is that?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Écorce plate de mauvais arbre en forme de... c'est quoi cette forme ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-name // "New shape. Grug call it... \"box.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Nouvelle forme. Grug appeler ça... \"boîte.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#eat-invented // "You have accidentally invented the word \"box\" three hundred thousand years early."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous venez d'inventer accidentellement le mot \"boîte\" trois cent mille ans trop tôt.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#reactions-gather // "The other cave people have gathered around the mysterious box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les autres hommes des cavernes se sont rassemblés autour de la mystérieuse boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-meeting // "Big meeting! Everyone look at thing!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grande réunion ! Tout le monde regarder chose !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-carl // "Some cave people scared. Some cave people hungry. Carl tried to mate with it. We don't talk about Carl."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Certains hommes des cavernes effrayés. Certains hommes des cavernes affamés. Carl a essayé de s'accoupler avec. On parle pas de Carl.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-worship // "Suggest worshipping the box"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Suggérer de vénérer la boîte
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-shelter // "Suggest using the box as a shelter"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Suggérer d'utiliser la boîte comme abri
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-dance // "Try to understand the box through interpretive dance"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Essayer de comprendre la boîte par la danse interprétative
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
2026-03-11 22:19:25 +01:00
#opt-wrestle // "Challenge the box to a test of raw strength|||Something about your physique suggests a more direct approach..."
Défier la boîte dans une épreuve de force brute|||Quelque chose dans votre physique suggère une approche plus directe...
#champion-lift // "You grab the box and lift it above your head. The tribe gasps."
Vous attrapez la boîte et la soulevez au-dessus de votre tête. La tribu en a le souffle coupé.
#grug-lift // "STRONG ONE LIFT THE THING! No one ever lift thing before! Everyone too busy poking and eating!"
FORT SOULEVER LA CHOSE ! Personne jamais soulever chose avant ! Tout le monde trop occupé à pousser et manger !
#duncan-trophy // "Strong One hold thing above head like trophy! Like mammoth tusk but SQUARE!"
Fort tenir chose au-dessus de la tête comme trophée ! Comme défense de mammouth mais CARRÉ !
#champion-slam // "You slam the box down on a rock. The rock breaks. The box is fine."
Vous fracassez la boîte sur un caillou. Le caillou se brise. La boîte va bien.
#grug-rock // "ROCK LOST! BOX WON! Box is STRONGER than rock! This change everything!"
CAILLOU A PERDU ! BOÎTE A GAGNÉ ! Boîte est PLUS FORTE que caillou ! Ça changer tout !
#duncan-rewritten // "For thousands of years, rock was strongest thing. Now box is strongest thing. History is rewritten."
Pendant des milliers d'années, caillou était chose la plus forte. Maintenant boîte est chose la plus forte. L'histoire est réécrite.
#grug-champion // "Strong One is champion of box! All cave people agree! Even Carl!"
Fort est champion de boîte ! Tous les hommes des cavernes d'accord ! Même Carl !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#worship-chant // "The tribe gathers around the box and begins chanting. The chant is \"BOX. BOX. BOX.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu se rassemble autour de la boîte et commence à chanter. Le chant est \"BOÎTE. BOÎTE. BOÎTE.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-sky // "Box is gift from sky! Sky give box! We give sky... what we give sky?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Boîte est cadeau du ciel ! Ciel donner boîte ! Nous donner ciel... quoi nous donner ciel ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-rocks // "Rocks? We have many rocks."
Cailloux ? Nous avoir beaucoup cailloux.
#grug-moon // "Rocks boring. Sky already HAVE rocks. Moon is just sky-rock."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Cailloux ennuyeux. Ciel DÉJÀ avoir cailloux. Lune est juste caillou-du-ciel.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#worship-altar // "You build a small altar around the box. The altar is made of smaller rocks arranged in a square. You've accidentally invented the concept of a pedestal."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous construisez un petit autel autour de la boîte. L'autel est fait de petits cailloux arrangés en carré. Vous venez d'inventer accidentellement le concept de piédestal.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-hollow // "Thing is hollow! Grug see inside through hole stick made!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chose est creux ! Grug voir dedans par trou que bâton a fait !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-portable // "If thing is hollow, cave person fit inside! New cave! PORTABLE cave!"
Si chose est creux, homme des cavernes rentrer dedans ! Nouvelle grotte ! Grotte PORTABLE !
#shelter-fit // "The tribe tries to fit inside the box. It's a standard-sized box. The tribe is twelve full-grown cave people."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu essaie de rentrer dans la boîte. C'est une boîte de taille standard. La tribu fait douze hommes des cavernes adultes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-arm // "Only Grug's arm fits. This worst cave ever."
Seulement bras de Grug rentrer. C'est pire grotte de tous les temps.
#duncan-hat // "Maybe not cave. Maybe hat? Very big hat?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Peut-être pas grotte. Peut-être chapeau ? Très gros chapeau ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#shelter-hat // "You put the box on your head. It fits perfectly. You are now wearing history's first hat and you look ridiculous."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous mettez la boîte sur votre tête. Ça va parfaitement. Vous portez maintenant le premier chapeau de l'histoire et vous avez l'air ridicule.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#dance-attempt // "You attempt to communicate with the box through movement."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous tentez de communiquer avec la boîte par le mouvement.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#dance-squatting // "Your dance involves a lot of squatting and arm-waving. The box remains unimpressed."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Votre danse implique beaucoup d'accroupissements et de moulinets de bras. La boîte reste indifférente.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-mammoth // "What you doing? You look like mammoth having a bad dream."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Qu'est-ce toi faire ? Toi ressembler à mammouth qui fait cauchemar.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-think // "No wait. Duncan think there's something to this."
Non attends. Duncan penser qu'il y a quelque chose.
#dance-worse // "Duncan joins the dance. His technique is worse. Together, you look like two mammoths having bad dreams."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Duncan rejoint la danse. Sa technique est pire. Ensemble, vous ressemblez à deux mammouths qui font des cauchemars.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#dance-vibrate // "The box... vibrates slightly? Or that might be an earthquake. It's hard to tell in prehistoric times."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte... vibre légèrement ? Ou c'est peut-être un tremblement de terre. C'est difficile à dire à la préhistoire.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-floppy // "Wait. Grug notice something. Top of thing has... floppy parts."
Attends. Grug remarquer quelque chose. Haut de chose a... parties qui pendent.
#duncan-ears // "Floppy parts? Like mammoth ears?"
Parties qui pendent ? Comme oreilles de mammouth ?
#grug-fold // "No. Different floppy. These floppy parts FOLD. They go up. They go down."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Non. Pendant différent. Ces parties qui pendent SE PLIENT. Elles vont en haut. Elles vont en bas.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-technology // "They go up AND down. This most advanced technology Grug ever see."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Elles vont en haut ET en bas. C'est technologie la plus avancée que Grug ait jamais vue.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#flaps-wonder // "The tribe stares at the flaps with collective wonder. Folding things is a brand new concept."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu fixe les rabats avec un émerveillement collectif. Plier des choses est un concept tout neuf.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-pull-up // "Pull the flaps up"
Tirer les rabats vers le haut
#opt-push-down // "Push the flaps down"
Pousser les rabats vers le bas
#opt-sacred // "Declare the flaps sacred and forbid touching them"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Déclarer les rabats sacrés et interdire de les toucher
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#push-nothing // "You push the flaps down. They're already down. Nothing happens."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous poussez les rabats vers le bas. Ils sont déjà en bas. Rien ne se passe.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-nothing // "Congratulations. You have done nothing. Very efficiently."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Félicitations. Tu as rien fait. Très efficacement.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-up // "Maybe pull UP? What is \"up\"? Is \"up\" a thing?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Peut-être tirer HAUT ? C'est quoi \"haut\" ? Est-ce que \"haut\" c'est une chose ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-up // "\"Up\" is where birds go. And smoke. And Grug's hopes when mammoth hunt fails."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
\"Haut\" c'est là où oiseaux vont. Et fumée. Et espoirs de Grug quand chasse au mammouth rate.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-notouch // "NO TOUCH FLOPPY PARTS! Floppy parts are gift from sky!"
PAS TOUCHER PARTIES QUI PENDENT ! Parties qui pendent sont cadeau du ciel !
#duncan-want // "But what if floppy parts WANT to be touched?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Mais et si parties qui pendent VEULENT être touchées ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-exiled // "Duncan asking dangerous questions. That how you get exiled."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Duncan poser questions dangereuses. C'est comme ça on se fait exiler.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#sacred-bird // "The tribe guards the flaps for three days. On the fourth day, a bird lands on the box and accidentally opens one flap with its foot."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu garde les rabats pendant trois jours. Le quatrième jour, un oiseau se pose sur la boîte et ouvre accidentellement un rabat avec sa patte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-bird // "BIRD IS CHOSEN ONE!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
OISEAU EST L'ÉLU !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#sacred-flies // "The bird flies away, unaware of its religious significance."
L'oiseau s'envole, ignorant sa signification religieuse.
#almost-see // "You stand before the box. The flaps are partially up. You can see inside, but not fully."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous vous tenez devant la boîte. Les rabats sont partiellement ouverts. Vous pouvez voir à l'intérieur, mais pas complètement.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-inside // "Something INSIDE thing! Something inside the inside!"
Quelque chose DANS chose ! Quelque chose dans le dedans !
#duncan-word // "\"Inside.\" That new word. Grug keep inventing words today."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
\"Dedans.\" Ça nouveau mot. Grug pas arrêter inventer mots aujourd'hui.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-happening // "Grug not inventing. Words just HAPPENING to Grug."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grug pas inventer. Mots juste ARRIVER à Grug.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-reveal // "Pull all flaps up to fully reveal the inside"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Tirer tous les rabats pour révéler l'intérieur
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-teamwork // "Get the whole tribe to pull one flap each"
Faire tirer un rabat chacun par toute la tribu
#team-count // "Four tribe members each grab a flap. You count to three."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Quatre membres de la tribu attrapent chacun un rabat. Vous comptez jusqu'à trois.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-three // "What \"three\"? We only have \"one\" and \"many.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est quoi \"trois\" ? On a seulement \"un\" et \"beaucoup.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#team-many // "Fine. You count to \"many.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Bon. Vous comptez jusqu'à \"beaucoup.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#team-fwump // "On \"many,\" everyone pulls. The box opens with a satisfying \"fwump.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
À \"beaucoup\", tout le monde tire. La boîte s'ouvre avec un \"fwump\" satisfaisant.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-open // "THE THING IS OPEN! WE DID A THING TO THE THING!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
LA CHOSE EST OUVERTE ! ON A FAIT UNE CHOSE À LA CHOSE !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-history // "This is the greatest achievement in the history of... what's \"history\"?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est le plus grand accomplissement de l'histoire de... c'est quoi \"l'histoire\" ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#open-flaps // "You pull the flaps up. All of them. The box is open."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous tirez les rabats. Tous. La boîte est ouverte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-done // "Grug has done it. Grug has... OPENED... the... thing."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grug a réussi. Grug a... OUVERT... la... chose.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-roll // "\"Opened.\" Another new word. Grug on a roll."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
\"Ouvert.\" Encore un nouveau mot. Grug est lancé.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-roll // "What \"roll\"?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est quoi \"lancé\" ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-frightening // "Grug don't know. Words just keep coming. It's frightening."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grug pas savoir. Mots continuer à venir. C'est effrayant.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-peer // "The tribe peers inside the open box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu regarde à l'intérieur de la boîte ouverte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-smaller // "Inside: another, smaller box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
À l'intérieur : une autre boîte, plus petite.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-silence // "..."
...
#duncan-silence // "..."
...
#grug-thingception // "THERE IS A THING INSIDE THE THING!"
IL Y A UNE CHOSE DANS LA CHOSE !
#duncan-beautiful // "A smaller thing! Same shape! This is the most beautiful and confusing moment of Grug's life!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une chose plus petite ! Même forme ! C'est le moment le plus beau et le plus confus de la vie de Grug !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-flaps // "The smaller box also has flaps. The tribe loses its collective mind."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte plus petite a aussi des rabats. La tribu perd collectivement la tête.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-stone // "You open the smaller box. Inside: a single, perfectly round stone."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous ouvrez la plus petite boîte. À l'intérieur : un seul caillou parfaitement rond.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-shapes // "A round rock! In a square thing! Shapes are INCREDIBLE!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Un caillou rond ! Dans une chose carrée ! Les formes c'est INCROYABLE !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-roundrock // "What do we do with round rock?"
Qu'est-ce on fait avec caillou rond ?
#grug-obviously // "We put it in another box. Obviously."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
On le met dans une autre boîte. Évidemment.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-nobox // "We don't HAVE another box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
On a PAS d'autre boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-make // "Then we MAKE one! With... flat tree bark! And... folding!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Alors on en FABRIQUE une ! Avec... écorce d'arbre plate ! Et... pliage !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-manufacturing // "You have accidentally invented the concept of manufacturing. The industrial revolution just moved up by several millennia."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous venez d'inventer accidentellement le concept de fabrication. La révolution industrielle vient d'être avancée de plusieurs millénaires.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#contents-awe // "The tribe stares at the box-within-a-box in silent awe. Some things are beyond opening."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La tribu fixe la boîte-dans-la-boîte dans un émerveillement silencieux. Certaines choses sont au-delà de l'ouverture.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-sleeps // "Grug will figure this out. Give Grug... many sleeps."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Grug va comprendre ça. Donner à Grug... beaucoup de dodos.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ending-sun // "The sun sets over the prehistoric landscape. The box sits in the center of the tribe's camp, flaps open, glowing in the firelight."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le soleil se couche sur le paysage préhistorique. La boîte trône au centre du camp de la tribu, rabats ouverts, brillant à la lueur du feu.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-learned // "Today, Grug learn new things. \"Box.\" \"Open.\" \"Inside.\" \"Flaps.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Aujourd'hui, Grug apprendre nouvelles choses. \"Boîte.\" \"Ouvrir.\" \"Dedans.\" \"Rabats.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-tomorrow // "Tomorrow, Grug learn more. Maybe \"lid.\" Maybe \"tape.\" Grug ambitious."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Demain, Grug apprendre plus. Peut-être \"couvercle.\" Peut-être \"scotch.\" Grug ambitieux.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-happy // "Duncan just happy Duncan didn't get eaten today. Low bar, but Duncan clear it."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Duncan juste content Duncan pas été mangé aujourd'hui. La barre est basse, mais Duncan la passe.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ending-religion // "The Box Religion has begun. It will outlast several ice ages and confuse many future archaeologists."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La Religion de la Boîte a commencé. Elle survivra à plusieurs âges glaciaires et confondra de nombreux futurs archéologues.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-children // "One day, Grug's children's children's children will open MANY boxes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Un jour, les enfants des enfants des enfants de Grug ouvriront BEAUCOUP de boîtes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-first // "And they will think: \"Some cave person started this. Some cave person was the first.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et ils penseront : \"Un homme des cavernes a commencé ça. Un homme des cavernes était le premier.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-credit // "And that cave person was Grug. Unless it was Duncan. Grug not great with credit."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et cet homme des cavernes était Grug. À moins que c'était Duncan. Grug pas très bon avec le mérite.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#duncan-credit // "It was definitely Grug. Duncan was just here for emotional support."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'était définitivement Grug. Duncan était juste là pour le soutien moral.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#grug-stats // "Understanding level: $understanding. Box damage: $boxDamage. Words invented: too many."
2026-03-15 20:28:12 +01:00
Niveau de compréhension : $understanding. Dégâts sur la boîte : $boxDamage. Mots inventés : beaucoup.