openthebox/README.md

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2026-03-10 18:51:43 +01:00
# Open The Box
A CLI box-opening game where curiosity is the engine and every box is a mystery. Built in C# on .NET 10 with a progressive interface that evolves as you play.
> *Open a box. It contains another box. That one has a key. The key opens a chest. The chest holds a story fragment. The story unlocks a character. The character reveals a place. The place offers an adventure. The adventure rewards... a box.*
## Features
- **Progressive CLI** -- Start with bare `Console.ReadLine` numbered menus. Unlock colors, arrow-key navigation, panels, portraits, and full layouts by finding Meta Boxes.
- **25+ box types** with weighted loot tables, conditional drops, and nested auto-opening boxes.
- **9 interactive adventures** powered by [Loreline](https://loreline.app) scripting (Space, Medieval, Pirate, Contemporary, Sentimental, Prehistoric, Cosmic, Microscopic, Dark Fantasy).
- **160+ items** -- cosmetics, materials, consumables, adventure tokens, lore fragments, fortune cookies.
- **34 crafting recipes** across 16 workstation types.
- **Auto-activation system** -- items interact automatically (key + chest, badge + adventure).
- **Character customization** -- hair, eyes, body, legs, arms, tints with ASCII portrait.
- **Bilingual** -- full English and French support (UI + adventures).
- **Save/Load** -- JSON-based save files.
- **Music Box** -- `Console.Beep` melodies (Windows).
- **Fortune Cookies** -- 20 box-themed wisdom messages.
## Architecture
The game follows the **Black Box Sim** pattern ([Brian Cronin](https://www.youtube.com/watch?v=jhcHlg7YhPg)): strict separation between simulation and presentation.
```
Input (keyboard)
|
v
GameAction -- command sent to the simulation
|
v
+----------------+
| GameSimulation | -- BLACK BOX: zero I/O, pure logic
| (GameState) |
+-------+--------+
|
v
GameEvent[] -- events describing what happened
|
v
+----------------+
| IRenderer | -- BasicRenderer (phase 0) or SpectreRenderer (phases 1-8)
+----------------+
```
The simulation never reads input or writes output. It receives actions and returns events. The game loop in `Program.cs` bridges input/renderer to simulation.
## Prerequisites
- **Windows 10/11**
- **.NET 10 SDK** -- install via `winget install Microsoft.DotNet.SDK.10`
## Setup
```powershell
git clone <repo-url>
cd openthebox
.\init.ps1
```
The init script will:
1. Check for .NET 10 SDK (offers to install if missing)
2. Download [Loreline](https://github.com/Loreline/loreline/releases) v0.7.1 DLL
3. Restore NuGet packages (Spectre.Console)
## Build & Run
```powershell
dotnet build
dotnet run --project src/OpenTheBox
```
## Distribute
```powershell
dotnet publish -c Release -r win-x64
```
This produces a self-contained single-file executable in `publish/<runtime>/`. The target machine does **not** need .NET installed. Distribute the entire folder (exe + `content/`).
## Tests
```powershell
dotnet test
```
43 content validation tests verify all JSON data files deserialize correctly, cross-references are valid, and localization keys exist.
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## Project Structure
```
openthebox/
+-- src/OpenTheBox/
| +-- Program.cs # Entry point, game loop
| +-- Core/ # Pure models, enums, no dependencies
| +-- Simulation/ # BLACK BOX: GameSimulation, engines, actions, events
| +-- Rendering/ # IRenderer, BasicRenderer, SpectreRenderer, Panels
| +-- Adventures/ # Loreline integration
| +-- Persistence/ # Save/Load
| +-- Localization/ # JSON string manager
+-- content/
| +-- data/ # boxes.json, items.json, interactions.json, recipes.json
| +-- strings/ # en.json, fr.json
| +-- adventures/ # 9 themes, each with .lor + .fr.lor files
+-- docs/GDD.md # Game Design Document (French)
+-- init.ps1 # Setup script
+-- global.json # Pins .NET 10 SDK
```
## Tech Stack
| Component | Technology |
|-----------|-----------|
| Runtime | .NET 10, C# 14 |
| CLI rendering | [Spectre.Console](https://spectreconsole.net) |
| Interactive fiction | [Loreline](https://loreline.app) (.lor scripts) |
| Serialization | System.Text.Json |
| Localization | JSON string tables + Loreline translation files |
## Terminal GUI
All content is expected to be renderer in a 120x30 characters frame.
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## License
All rights reserved.