Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
// Dark Fantasy Adventure - Open The Box
// French Translation
#intro-wastes // "The Ashen Wastes stretch before you, gray and lifeless. The sky hasn't seen a color since the Folding."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les Landes Cendrées s'étendent devant vous, grises et sans vie. Le ciel n'a pas vu de couleur depuis le Grand Pliage.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#intro-folding // "They call it the Folding because that's when the world was creased, bent, and tucked into itself like cardboard."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
On l'appelle le Grand Pliage parce que c'est quand le monde a été plissé, plié et replié sur lui-même comme du carton.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-baker // "I didn't ask for this quest. I was a baker. I made bread. Bread doesn't involve cursed boxes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
J'ai pas demandé cette quête. J'étais boulanger. Je faisais du pain. Le pain n'implique pas de boîtes maudites.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-quest // "And yet here I am, in a dead land, looking for a necromancer who collects souls in boxes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et pourtant me voilà, dans une terre morte, à la recherche d'un nécromancien qui collectionne des âmes dans des boîtes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#intro-raven // "A raven lands on a nearby rock. It's carrying a small, black box in its talons."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Un corbeau se pose sur un rocher à proximité. Il porte une petite boîte noire dans ses serres.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#intro-whispers // "The box whispers. You can't make out the words, but you feel them: cold, sad, and slightly annoyed at being carried by a bird."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte chuchote. Vous ne distinguez pas les mots, mais vous les ressentez : froids, tristes, et légèrement agacés d'être transportés par un oiseau.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-take // "Take the box from the raven"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Prendre la boîte au corbeau
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-follow // "Follow the raven"
Suivre le corbeau
#opt-ignore // "Ignore the raven and keep walking"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ignorer le corbeau et continuer à marcher
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#take-caw // "You reach for the box. The raven drops it and flies away, cawing something that sounds like \"your problem now.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous tendez la main vers la boîte. Le corbeau la lâche et s'envole en croassant quelque chose qui ressemble à \"c'est ton problème maintenant.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#take-cold // "The box is cold. Not cold like ice. Cold like loneliness. Cold like a Tuesday in February."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte est froide. Pas froide comme la glace. Froide comme la solitude. Froide comme un mardi de février.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-soul // "There's a soul in here. I can feel it. Someone's entire existence, folded up and boxed."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Il y a une âme là-dedans. Je la sens. L'existence entière de quelqu'un, pliée et mise en boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-cardboard // "Who puts a soul in a box? What kind of person thinks \"you know what this soul needs? Cardboard.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Qui met une âme dans une boîte ? Quel genre de personne se dit \"tu sais ce dont cette âme a besoin ? Du carton.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-free-soul // "Open the box and free the soul"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ouvrir la boîte et libérer l'âme
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-keep-closed // "Keep the box closed -- it might be dangerous"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Garder la boîte fermée -- ça pourrait être dangereux
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#free-wisp // "You open the box. A wisp of pale light rises, hovering before you."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous ouvrez la boîte. Un filet de lumière pâle s'élève, flottant devant vous.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#free-speaks // "The soul speaks in a voice like wind through empty rooms: \"Thank you. I was in there for seven years. No WiFi.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
L'âme parle d'une voix comme le vent dans des pièces vides : \"Merci. J'étais là-dedans depuis sept ans. Pas de WiFi.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-wifi // "Did a liberated soul just complain about WiFi?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Est-ce qu'une âme libérée vient de se plaindre du WiFi ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#free-drifts // "The soul drifts upward and vanishes. The box crumbles to dust. Something in the air feels lighter."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
L'âme s'élève et disparaît. La boîte tombe en poussière. Quelque chose dans l'air semble plus léger.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#keep-tuck // "You tuck the box into your pack. The whispers grow quieter, resigned."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous glissez la boîte dans votre sac. Les chuchotements deviennent plus faibles, résignés.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-sorry // "Sorry, box soul. I don't know what happens when I open cursed boxes in cursed lands."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Désolé, âme en boîte. Je ne sais pas ce qui se passe quand on ouvre des boîtes maudites dans des terres maudites.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-curses // "And I'd like to keep my current number of curses at its current number, which is already too many."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et j'aimerais garder mon nombre actuel de malédictions à son nombre actuel, ce qui est déjà trop.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#follow-north // "The raven flies north, toward the Spine of Boxes -- a mountain range that looks like stacked containers."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le corbeau vole vers le nord, en direction de l'Échine des Boîtes -- une chaîne de montagnes qui ressemble à des conteneurs empilés.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-geography // "A land so cursed even the geography is box-shaped. Wonderful. Just wonderful."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une terre si maudite que même la géographie est en forme de boîte. Merveilleux. Tout simplement merveilleux.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#follow-clearing // "You follow the bird for an hour. It leads you to a clearing filled with hundreds of small black boxes, arranged in neat rows."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous suivez l'oiseau pendant une heure. Il vous mène à une clairière remplie de centaines de petites boîtes noires, rangées en lignes nettes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#follow-library // "Each one whispers. The combined sound is like a library where every book is complaining."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chacune chuchote. Le son combiné ressemble à une bibliothèque où chaque livre se plaint.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-graveyard // "A box graveyard. Or a box prison. I'm not sure which is worse."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Un cimetière de boîtes. Ou une prison de boîtes. Je ne sais pas ce qui est pire.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ignore-stare // "You walk past the raven. It stares at you with judgmental bird eyes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous passez devant le corbeau. Il vous fixe avec des yeux d'oiseau réprobateurs.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-spooky // "Don't look at me like that. I'm on a quest. I can't stop for every spooky bird with a soul box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ne me regarde pas comme ça. Je suis en quête. Je ne peux pas m'arrêter pour chaque oiseau lugubre avec une boîte à âmes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ignore-shatters // "The raven caws once, drops the box, and it shatters on the ground. A soul escapes upward."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le corbeau croasse une fois, lâche la boîte, et elle se brise au sol. Une âme s'échappe vers le haut.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-outperformed // "Okay, the bird freed the soul itself. I've been outperformed by a raven. Great start to the quest."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
OK, l'oiseau a libéré l'âme lui-même. Je me suis fait surpasser par un corbeau. Super début de quête.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#path-narrows // "The path narrows as you approach the Citadel of Folds, Mordecai's fortress."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le chemin se rétrécit à mesure que vous approchez de la Citadelle des Plis, la forteresse de Mordecai.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#path-citadel // "It's made entirely of dark, interlocking boxes. Some are stone, some are iron, some are... something else."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Elle est entièrement faite de boîtes sombres imbriquées. Certaines sont en pierre, certaines en fer, certaines sont... autre chose.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-architecture // "The architecture here is aggressively cubic. Even the doors are just bigger boxes with hinges."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
L'architecture ici est agressivement cubique. Même les portes ne sont que de plus grosses boîtes avec des charnières.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#path-figure // "A figure appears at the gate. Tall, gaunt, draped in robes that look like unfolded cardboard."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une silhouette apparaît à la porte. Grande, émaciée, drapée dans des robes qui ressemblent à du carton déplié.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-late // "Ah. The reluctant hero. You're late. I expected you three chapters ago."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ah. Le héros réticent. Vous êtes en retard. Je vous attendais trois chapitres plus tôt.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-demand // "Demand Mordecai release the souls"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Exiger que Mordecai libère les âmes
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-ask-why // "Ask Mordecai why he collects souls in boxes"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Demander à Mordecai pourquoi il collectionne les âmes dans des boîtes
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-attack // "Attack immediately"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Attaquer immédiatement
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-release // "Release the souls, Mordecai! They don't belong in boxes!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Libérez les âmes, Mordecai ! Elles n'ont pas leur place dans des boîtes !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-drift // "Don't they? Where do YOU think souls go when the body dies? They drift. They scatter. They're LOST."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vraiment ? Où pensez-VOUS que les âmes vont quand le corps meurt ? Elles dérivent. Elles se dispersent. Elles sont PERDUES.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-home // "I give them a home. A container. A purpose. A BOX."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je leur donne un foyer. Un contenant. Un but. Une BOÎTE.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-evil // "Is that evil? Or is it... organized?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Est-ce malfaisant ? Ou est-ce... organisé ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-both // "It's both. It's organizationally evil."
C'est les deux. C'est organisationnellement malfaisant.
#attack-charge // "You charge at Mordecai. He raises a hand. A wall of boxes materializes between you."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous chargez Mordecai. Il lève une main. Un mur de boîtes se matérialise entre vous.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-violence // "Violence? How unoriginal. Every hero attacks first, asks questions never."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La violence ? Comme c'est original. Chaque héros attaque d'abord, ne pose de questions jamais.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#attack-pushed // "The box wall pushes you back. Gently. Like a firm but polite bouncer."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le mur de boîtes vous repousse. Doucement. Comme un videur ferme mais poli.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-narrative // "I could trap your soul in a box right now. But where's the narrative satisfaction in that?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je pourrais emprisonner votre âme dans une boîte sur-le-champ. Mais où serait la satisfaction narrative ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-sit // "Sit. Talk. Then you can decide whether to keep fighting."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Asseyez-vous. Parlons. Ensuite vous déciderez si vous voulez continuer à vous battre.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-show // "Let me show you something."
Laissez-moi vous montrer quelque chose.
#motivation-walls // "He leads you into the Citadel. The walls are lined with boxes, floor to ceiling. Thousands of them."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Il vous conduit dans la Citadelle. Les murs sont bordés de boîtes, du sol au plafond. Des milliers.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-preserved // "Each box contains a soul. Each soul is preserved, protected, REMEMBERED."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chaque boîte contient une âme. Chaque âme est préservée, protégée, GARDÉE EN MÉMOIRE.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-faded // "Before me, souls faded. They dissipated into nothing. No memory. No record. Just gone."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Avant moi, les âmes s'effaçaient. Elles se dissipaient dans le néant. Pas de souvenir. Pas de trace. Juste disparues.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-place // "I built boxes for them. I gave the dead a place to BE."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
J'ai construit des boîtes pour elles. J'ai donné aux morts un endroit où ÊTRE.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-noble // "That's... almost noble. If you ignore the \"trapping souls against their will\" part."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est... presque noble. Si on ignore la partie \"emprisonner des âmes contre leur gré\".
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-book // "\"Against their will.\" Do you ask a book if it wants to be on a shelf?"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
\"Contre leur gré.\" Demandez-vous à un livre s'il veut être sur une étagère ?
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-side // "Side with Mordecai -- the souls are preserved"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Se ranger du côté de Mordecai -- les âmes sont préservées
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-oppose // "Oppose Mordecai -- the souls deserve freedom"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
S'opposer à Mordecai -- les âmes méritent la liberté
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-compromise // "Propose a compromise -- let the souls choose"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Proposer un compromis -- laisser les âmes choisir
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-maybe // "Maybe you're right. Maybe the boxes are better than nothing."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Peut-être que vous avez raison. Peut-être que les boîtes valent mieux que le néant.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-finally // "Finally! Someone who understands!"
Enfin ! Quelqu'un qui comprend !
#mordecai-takebox // "Here, take this box. It's empty. Fill it with a soul whenever you find one wandering."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Tenez, prenez cette boîte. Elle est vide. Remplissez-la d'une âme quand vous en trouverez une qui erre.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-community // "Think of it as... community service. For the dead."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Voyez ça comme... du service communautaire. Pour les morts.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ally-warm // "The box is warm in your hands. But not a good warm. The warm of a fever. The warm of something wrong."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La boîte est chaude dans vos mains. Mais pas une bonne chaleur. La chaleur d'une fièvre. La chaleur de quelque chose qui ne va pas.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-regret // "I'm going to regret this, aren't I?"
Je vais le regretter, pas vrai ?
#mordecai-certainly // "Almost certainly. But that's what makes it interesting."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Presque certainement. Mais c'est ce qui rend les choses intéressantes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-free // "No. The souls should be free. Even if freedom means fading. That's their choice, not yours."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Non. Les âmes devraient être libres. Même si la liberté signifie s'effacer. C'est leur choix, pas le vôtre.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-choice // "Choice? Souls don't CHOOSE. They simply ARE. Or aren't."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le choix ? Les âmes ne CHOISISSENT pas. Elles SONT, simplement. Ou ne sont pas.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-unboxed // "Then I'll choose FOR them. And I choose open. I choose unboxed."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Alors je choisirai POUR elles. Et je choisis ouvert. Je choisis déballées.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-irritating // "How heroic. How predictable. How IRRITATING."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Comme c'est héroïque. Comme c'est prévisible. Comme c'est IRRITANT.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#oppose-rattle // "Mordecai's eyes darken. The boxes on the walls begin to rattle. The souls inside feel the tension."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les yeux de Mordecai s'assombrissent. Les boîtes sur les murs se mettent à trembler. Les âmes à l'intérieur sentent la tension.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-decide // "What if the souls decided? Open the boxes. Let them choose to stay or go."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et si les âmes décidaient ? Ouvrez les boîtes. Laissez-les choisir de rester ou de partir.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-choose // "Let them CHOOSE? That's--"
Les laisser CHOISIR ? C'est--
#mordecai-asking // "Actually... hm. I never considered asking."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
En fait... hm. Je n'avais jamais envisagé de demander.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-surveys // "In my defense, they're in boxes. It's hard to conduct surveys through cardboard."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Pour ma défense, elles sont dans des boîtes. C'est difficile de faire des sondages à travers du carton.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-try // "Try."
Essayez.
#mordecai-blame // "Fine. But if they all leave, I'm blaming you. And I'm keeping the boxes. They're good boxes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Soit. Mais si elles partent toutes, c'est de votre faute. Et je garde les boîtes. Ce sont de bonnes boîtes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#vault-leads // "Mordecai leads you deeper, to the Soul Vault. The largest collection of boxed souls in the realm."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Mordecai vous conduit plus profondément, jusqu'au Caveau des Âmes. La plus grande collection d'âmes en boîtes du royaume.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#vault-room // "The room is vast. Boxes glow softly in the darkness -- blue, white, pale gold. Each one a life."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
La salle est vaste. Les boîtes luisent doucement dans l'obscurité -- bleues, blanches, or pâle. Chacune une vie.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-thousands // "There must be thousands."
Il doit y en avoir des milliers.
#mordecai-organized // "Twelve thousand, four hundred and seven. I'm very organized."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Douze mille quatre cent sept. Je suis très organisé.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-sorted // "They're sorted alphabetically, by era, and by cause of death. The \"eaten by dragon\" section is quite large."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Elles sont classées par ordre alphabétique, par époque, et par cause de décès. La section \"mangé par un dragon\" est assez volumineuse.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-fill // "With your help, we'll fill the empty shelves. The dead deserve boxes. ALL of them."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Avec votre aide, nous remplirons les étagères vides. Les morts méritent des boîtes. TOUS.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#vault-rather // "A small voice from one of the boxes says: \"Actually, I'd rather not.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une petite voix provenant de l'une des boîtes dit : \"En fait, je préférerais pas.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-shh // "Shh. The living are talking."
Chut. Les vivants parlent.
#pierrick-opening // "I'm opening them. All of them."
Je vais les ouvrir. Toutes.
#mordecai-attached // "You'll have to get through me first. And I warn you -- I am VERY attached to my box collection."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Il faudra me passer sur le corps d'abord. Et je vous préviens -- je tiens BEAUCOUP à ma collection de boîtes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-open-all // "Open all the boxes at once"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ouvrir toutes les boîtes d'un coup
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-open-one // "Open one box and see what happens"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Ouvrir une boîte et voir ce qui se passe
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#opt-convince // "Convince Mordecai to open them together"
Convaincre Mordecai de les ouvrir ensemble
2026-03-18 19:04:06 +01:00
#opt-blood // "Press your hand to the boxes and offer your ink as a bridge|||You feel a strange warmth in your veins, as though something ancient recognizes you..."
Poser votre main sur les boîtes et offrir votre encre comme pont|||Vous ressentez une étrange chaleur dans vos veines, comme si quelque chose d'ancien vous reconnaissait...
2026-03-11 22:19:25 +01:00
2026-03-18 19:04:06 +01:00
#blood-press // "You press your palm against the nearest box. The ink sings. The box answers."
Vous pressez votre paume contre la boîte la plus proche. L'encre chante. La boîte répond.
2026-03-11 22:19:25 +01:00
#blood-voices // "Every box in the vault flickers -- not with light, but with voices. Twelve thousand souls, speaking at once."
Chaque boîte du caveau scintille -- pas de lumière, mais de voix. Douze mille âmes, parlant en même temps.
#pierrick-introduce // "They're not screaming. They're... introducing themselves."
Elles ne crient pas. Elles... se présentent.
#mordecai-impossible // "Impossible. I've tried to speak with them for decades. They never answered ME."
Impossible. J'ai essayé de leur parler pendant des décennies. Elles ne m'ont jamais répondu.
2026-03-18 19:04:06 +01:00
#pierrick-jailer // "Maybe they didn't trust you. You're their jailer. I'm just a baker with strange ink."
Peut-être qu'elles ne vous faisaient pas confiance. Vous êtes leur geôlier. Moi je suis juste un boulanger à l'encre étrange.
2026-03-11 22:19:25 +01:00
#blood-consensus // "The souls whisper a consensus: half wish to stay, half wish to leave. They've voted. Through cardboard. Democracy at its most absurd."
Les âmes chuchotent un consensus : la moitié souhaite rester, l'autre moitié souhaite partir. Elles ont voté. À travers du carton. La démocratie dans ce qu'elle a de plus absurde.
#mordecai-voted // "They VOTED? Without a suggestion box? Wait -- they ARE the suggestion boxes."
Elles ont VOTÉ ? Sans boîte à suggestions ? Attendez -- elles SONT les boîtes à suggestions.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#one-pick // "You pick a box at random. It's small, blue, and warm. The label reads: \"Elara. Farmer. Liked cats.\""
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous choisissez une boîte au hasard. Elle est petite, bleue et chaude. L'étiquette dit : \"Elara. Fermière. Aimait les chats.\"
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#one-light // "You open it. A gentle light rises. A woman's voice, soft and clear:"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous l'ouvrez. Une douce lumière s'élève. La voix d'une femme, douce et claire :
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#soul-how // "Oh. Oh my. How long has it been?"
Oh. Oh mon Dieu. Depuis combien de temps ?
#pierrick-okay // "A while. Are you okay?"
Un moment. Vous allez bien ?
#soul-dream // "I was dreaming. Of fields, and cats, and sunshine. The box kept me safe. But it also kept me still."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je rêvais. De champs, de chats, et de soleil. La boîte me gardait en sécurité. Mais elle me gardait aussi immobile.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#soul-move // "I think... I'd like to move again. If that's alright."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je crois... que j'aimerais bouger à nouveau. Si ça ne vous dérange pas.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-safe // "You see? She was SAFE in there."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous voyez ? Elle était EN SÉCURITÉ là-dedans.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-safefree // "Safe isn't the same as free, Mordecai."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
En sécurité, ce n'est pas la même chose que libre, Mordecai.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#all-grab // "You grab boxes and open them. One after another. Light fills the vault."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Vous attrapez des boîtes et les ouvrez. L'une après l'autre. La lumière remplit le caveau.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#all-rise // "Souls rise like lanterns, hundreds of them, filling the air with whispered thank-yous and confused questions about what year it is."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les âmes s'élèvent comme des lanternes, des centaines d'entre elles, remplissant l'air de remerciements chuchotés et de questions confuses sur l'année en cours.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-collection // "No! My collection! My life's work! MY BOXES!"
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Non ! Ma collection ! L'œuvre de ma vie ! MES BOÎTES !
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-never // "They were never yours, Mordecai."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Elles n'ont jamais été à vous, Mordecai.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#all-spiral // "The souls spiral upward, through the ceiling, through the Citadel, into the sky."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les âmes tourbillonnent vers le haut, à travers le plafond, à travers la Citadelle, vers le ciel.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#all-color // "For the first time in years, the Ashen Wastes see color. Pale golds and blues streak across the gray."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Pour la première fois depuis des années, les Landes Cendrées voient de la couleur. Des ors pâles et des bleus zèbrent le gris.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-pretty // "It's... actually quite pretty. I hate that it's pretty."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est... en fait assez beau. Je déteste que ce soit beau.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-with // "Mordecai. Open them with me. Not as an enemy. As someone who cared enough to build the boxes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Mordecai. Ouvrez-les avec moi. Pas en tant qu'ennemi. En tant que quelqu'un qui a assez tenu aux âmes pour construire les boîtes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-afraid // "I... built them because I was afraid. Of losing people. Of forgetting."
Je... les ai construites parce que j'avais peur. De perdre des gens. D'oublier.
#mordecai-forget // "Every soul I boxed was a person I didn't want the world to forget."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Chaque âme que j'ai mise en boîte était une personne dont je ne voulais pas que le monde oublie l'existence.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-letgo // "Then let them go. Not because you don't care. Because you do."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Alors laissez-les partir. Non pas parce que ça vous est égal. Mais parce que ça compte pour vous.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-annoying // "That's the most annoyingly wise thing anyone has said to me. And I've spoken to twelve thousand souls."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est la chose la plus agacamment sage que quiconque m'ait dite. Et j'ai parlé à douze mille âmes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#convince-opens // "Mordecai reaches for a box. His hands shake. He opens it. A light rises, and he smiles. Just barely."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Mordecai tend la main vers une boîte. Ses mains tremblent. Il l'ouvre. Une lumière s'élève, et il sourit. À peine.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-retiring // "Fine. We open them. Together. And then I'm retiring. Maybe I'll take up pottery. Boxes are exhausting."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Très bien. Nous les ouvrons. Ensemble. Et ensuite je prends ma retraite. Peut-être que je me mettrai à la poterie. Les boîtes, c'est épuisant.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#final-quiet // "The vault is quieter now. Some boxes are open. Some are still closed. The decision hangs in the air."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le caveau est plus silencieux maintenant. Certaines boîtes sont ouvertes. D'autres sont encore fermées. La décision flotte dans l'air.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-potential // "I suppose there's something to be said for empty boxes. They have... potential."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je suppose qu'il y a quelque chose à dire sur les boîtes vides. Elles ont... du potentiel.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-empty // "An empty box can become anything. A full box is just... a box."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Une boîte vide peut devenir n'importe quoi. Une boîte pleine n'est juste... qu'une boîte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-darkness // "The darkness said \"stay in the box.\" I said no. That feels important."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les ténèbres disaient \"reste dans la boîte.\" J'ai dit non. Ça me semble important.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ending-wind // "The wind shifts. The Ashen Wastes feel different. Not healed. But healing."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le vent tourne. Les Landes Cendrées semblent différentes. Pas guéries. Mais en voie de guérison.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-came // "I came here to fight a necromancer. Instead I had a philosophical debate about boxes and souls."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je suis venu ici pour combattre un nécromancien. À la place j'ai eu un débat philosophique sur les boîtes et les âmes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-career // "This is the weirdest career change from \"baker\" I could have imagined."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
C'est le changement de carrière depuis \"boulanger\" le plus bizarre que j'aurais pu imaginer.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-worth // "For what it's worth, you're not a bad hero. A bit preachy. But not bad."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Pour ce que ça vaut, vous n'êtes pas un mauvais héros. Un peu moralisateur. Mais pas mauvais.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-notbad // "And you're not a bad necromancer. A bit dramatic. But not bad."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Et vous n'êtes pas un mauvais nécromancien. Un peu dramatique. Mais pas mauvais.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-drama // "I CULTIVATE the drama. It's part of the aesthetic."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Je CULTIVE le drame. Ça fait partie de l'esthétique.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ending-sunset // "The sky clears further. The first sunset in years paints the world in warm colors."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Le ciel se dégage davantage. Le premier coucher de soleil depuis des années peint le monde de couleurs chaudes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#ending-souls // "Souls drift across the sky like lanterns, finding their way home, or wherever souls go when the box is finally opened."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Les âmes dérivent à travers le ciel comme des lanternes, trouvant le chemin du retour, ou là où vont les âmes quand la boîte est enfin ouverte.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-stats // "Souls freed: $boxesFreed. Corruption level: $corruption. Baker skills still intact: surprisingly yes."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Âmes libérées : $boxesFreed. Niveau de corruption : $corruption. Compétences de boulanger toujours intactes : étonnamment oui.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-stats // "Empty boxes remaining: too many. Regrets: some. Plans for pottery class: confirmed."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Boîtes vides restantes : trop. Regrets : quelques-uns. Plans pour le cours de poterie : confirmés.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-some // "Some boxes hold treasure. Some hold darkness. Some hold souls."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Certaines boîtes contiennent des trésors. D'autres des ténèbres. D'autres des âmes.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#pierrick-every // "But every box, eventually, deserves to be opened. Even the scary ones."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Mais chaque boîte, à terme, mérite d'être ouverte. Même celles qui font peur.
Add complete content: recipes, French translations, music/cookie events
- Add 34 crafting recipes (materials, consumables, cosmetics, adventures, boxes)
- Add French translations for all 8 remaining adventures
- Add missing item definitions (resource_max_*, music_melody, cookie_fortune)
- Add MusicPlayedEvent and CookieFortuneEvent for special box types
- Make box_story, box_cookie, box_music reachable from box_of_boxes
- Fix content file copying in csproj (None -> Content)
- Add global.json pinning .NET 10 SDK
- Add graceful Console.Clear() error handling
- Add recipe localization keys (EN/FR)
- Add adventure localization keys (EN/FR)
2026-03-10 18:45:54 +01:00
#mordecai-especially // "Especially the scary ones. That's where the good stuff is."
Fix adventure parsing, add French accents, fix cosmetic translation bug
- Fix Loreline parsing: escape quotes in dialogue, remove [if] bracket
syntax, remove # in text conflicting with tags
- Add French accents to all 9 .fr.lor translation files (hundreds of fixes)
- Fix cosmetic equip display: use item nameKey lookup instead of
constructing key from cosmeticValue (fixes StardustLegendary MISSING)
- Deduplicate cosmetics in appearance menu
- Localize all hardcoded strings (welcome, inventory, adventure, cosmetic)
- Add new tests: Loreline parsing (19), cosmetic slot keys, slot+value
uniqueness (302 total, 0 failures)
2026-03-11 20:40:07 +01:00
Surtout celles qui font peur. C'est là que sont les bonnes choses.