- VS supports dual mode: CPU path (push constants) and MDI path (binary search) - CPU render loop now does per-face-group draws with backface culling (6 draws/chunk max) - Frustum planes extracted and populated in constant buffer for GPU cull shader - GPU cull + MDI path fully implemented but disabled (barrier/state debugging needed) - GPU timestamp query infrastructure with readback for cull/draw timing - HUD shows rendering mode (GPU cull vs CPU fallback) |
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| .. | ||
| voxelCommon.hlsli | ||
| voxelCullCS.hlsl | ||
| voxelMeshCS.hlsl | ||
| voxelPS.hlsl | ||
| voxelVS.hlsl | ||