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9086a794a8
bvle-voxels
/
shaders
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Samuel Bouchet
9086a794a8
Add wind to grass toping
2026-03-26 18:58:19 +01:00
..
voxelCommon.hlsli
Add wind to grass toping
2026-03-26 18:58:19 +01:00
voxelCullCS.hlsl
Phase 2.3: GPU compute culling with frustum + backface cull
2026-03-25 22:30:50 +01:00
voxelMeshCS.hlsl
Phase 3: PS-based texture blending with winner-takes-all heightmap
2026-03-26 12:14:08 +01:00
voxelPS.hlsl
Phase 3: per-material bleed flags + patch-based terrain for blend testing
2026-03-26 12:47:10 +01:00
voxelTopingPS.hlsl
Phase 4.2: grass blade tufts, stone corner fills/caps, vegetation shading
2026-03-26 18:48:35 +01:00
voxelTopingVS.hlsl
Add wind to grass toping
2026-03-26 18:58:19 +01:00
voxelVS.hlsl
Phase 3: PS-based texture blending with winner-takes-all heightmap
2026-03-26 12:14:08 +01:00