bvle-voxels/shaders
2026-03-26 20:00:33 +01:00
..
voxelCommon.hlsli Add wind to grass toping 2026-03-26 18:58:19 +01:00
voxelCullCS.hlsl Phase 2.3: GPU compute culling with frustum + backface cull 2026-03-25 22:30:50 +01:00
voxelMeshCS.hlsl Phase 3: PS-based texture blending with winner-takes-all heightmap 2026-03-26 12:14:08 +01:00
voxelPS.hlsl Phase 3: per-material bleed flags + patch-based terrain for blend testing 2026-03-26 12:47:10 +01:00
voxelTopingPS.hlsl Tweak grass blade color 2026-03-26 20:00:33 +01:00
voxelTopingVS.hlsl Add wind to grass toping 2026-03-26 18:58:19 +01:00
voxelVS.hlsl Phase 3: PS-based texture blending with winner-takes-all heightmap 2026-03-26 12:14:08 +01:00