bvle-voxels/shaders
Samuel Bouchet 36b8de9285 Phase 4.2: match grass blade colors to voxel faces + stronger translucency
Use same ambient (0.15, 0.18, 0.25) as voxel PS instead of greener
tint. Increase translucency (0.6) to reduce contrast when orbiting
around grass. Wrap at 0.85 for balanced lit-side brightness.
2026-03-26 19:07:04 +01:00
..
voxelCommon.hlsli Add wind to grass toping 2026-03-26 18:58:19 +01:00
voxelCullCS.hlsl Phase 2.3: GPU compute culling with frustum + backface cull 2026-03-25 22:30:50 +01:00
voxelMeshCS.hlsl Phase 3: PS-based texture blending with winner-takes-all heightmap 2026-03-26 12:14:08 +01:00
voxelPS.hlsl Phase 3: per-material bleed flags + patch-based terrain for blend testing 2026-03-26 12:47:10 +01:00
voxelTopingPS.hlsl Phase 4.2: match grass blade colors to voxel faces + stronger translucency 2026-03-26 19:07:04 +01:00
voxelTopingVS.hlsl Add wind to grass toping 2026-03-26 18:58:19 +01:00
voxelVS.hlsl Phase 3: PS-based texture blending with winner-takes-all heightmap 2026-03-26 12:14:08 +01:00