# Build output build/ out/ cmake-build-*/ # Compiled shaders (regenerated at runtime by DXC) shaders/hlsl6/ shaders/spirv/ # Wicked Engine submodule (cloned separately) engine/ # IDE .vs/ .vscode/ *.suo *.user *.sln.docstates # Crash dumps & logs *.dmp bvle_crash.log log.txt # OS Thumbs.db Desktop.ini .DS_Store # Claude Code .claude/ assets/raw bvle_screenshot_*.log bvle_screenshot_*.png