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Author SHA1 Message Date
bc29a02c35 Phase 4.2: GPU toping rendering pipeline + winding/lighting fixes
Add instanced rendering for toping bevels: dedicated shaders
(voxelTopingVS/PS), PSO, GPU buffers (t4 vertices, t5 instances),
per-group DrawInstanced in a separate render pass with LoadOp::LOAD.
Fix inverted face winding (emitTri auto-winding condition flipped for
CW front-facing), slope normals (use inward direction not outward),
and PS lighting (negate sunDirection like voxelPS). Update CLAUDE.md
with Phase 4.1/4.2 documentation.
2026-03-26 17:47:08 +01:00