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Author SHA1 Message Date
0d3f8200b4 Refactor: remove dead CPU/MDI paths, GPU BLAS compute, 30Hz animation
- Remove ~430 lines of dead CPU mesh, MDI, and GPU cull render paths
  (rebuildMegaBuffer, IndirectDrawArgs, drawCountBuffer, cullShader, etc.)
- Add voxelTopingBLASCS.hlsl compute shader replacing 196ms CPU loop
  for toping BLAS position extraction (<1ms on GPU)
- Reduce animation rate from 60Hz to 30Hz (halves CPU regen cost)
- Simplify render() to GPU mesh path only (no conditional branches)
- Remove benchmark state machine and stale mode strings
2026-03-31 01:43:53 +02:00