# Build output
build/
out/
cmake-build-*/

# Compiled shaders (regenerated at runtime by DXC)
shaders/hlsl6/
shaders/spirv/

# Wicked Engine submodule (cloned separately)
engine/

# IDE
.vs/
.vscode/
*.suo
*.user
*.sln.docstates

# Crash dumps & logs
*.dmp
bvle_crash.log
log.txt

# OS
Thumbs.db
Desktop.ini
.DS_Store

# Claude Code
.claude/
assets/raw
bvle_screenshot_*.log
bvle_screenshot_*.png
