Black box sim engine (commands in, events out) with 3 piece types (Rook, Bishop, Knight), cargo transfer system with social status priority, collision detection, and victory/defeat conditions. 57 tests covering rules, simulation, loading, and solvability. Godot 4 presentation layer scaffolding. |
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| .. | ||
| BoardSnapshot.cs | ||
| BoardState.cs | ||
| CargoType.cs | ||
| CellType.cs | ||
| Coords.cs | ||
| DemandDef.cs | ||
| DemandState.cs | ||
| LevelDef.cs | ||
| Metrics.cs | ||
| PieceKind.cs | ||
| PieceRules.cs | ||
| PieceState.cs | ||
| PieceStock.cs | ||
| ProductionDef.cs | ||
| SimPhase.cs | ||