Black box sim engine (commands in, events out) with 3 piece types (Rook, Bishop, Knight), cargo transfer system with social status priority, collision detection, and victory/defeat conditions. 57 tests covering rules, simulation, loading, and solvability. Godot 4 presentation layer scaffolding.
27 lines
1.5 KiB
C#
27 lines
1.5 KiB
C#
using Chessistics.Engine.Model;
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namespace Chessistics.Engine.Events;
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// Edit phase events
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public record PiecePlacedEvent(int PieceId, PieceKind Kind, Coords Start, Coords End) : IWorldEvent;
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public record PieceRemovedEvent(int PieceId) : IWorldEvent;
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public record PlacementRejectedEvent(PieceKind Kind, Coords Start, Coords End, string Reason) : IWorldEvent;
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public record CommandRejectedEvent(string CommandType, string Reason) : IWorldEvent;
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// Simulation lifecycle events
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public record SimulationStartedEvent : IWorldEvent;
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public record SimulationPausedEvent : IWorldEvent;
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public record SimulationResumedEvent : IWorldEvent;
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public record SimulationStoppedEvent : IWorldEvent;
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public record LevelResetEvent : IWorldEvent;
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// Turn events
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public record TurnStartedEvent(int TurnNumber) : IWorldEvent;
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public record PieceMovedEvent(int PieceId, Coords From, Coords To) : IWorldEvent;
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public record CollisionDetectedEvent(int PieceIdA, int PieceIdB, Coords Cell) : IWorldEvent;
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public record CargoTransferredEvent(Coords From, Coords To, CargoType Type, int? GivingPieceId, int? ReceivingPieceId) : IWorldEvent;
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public record CargoProducedEvent(Coords ProductionCell, CargoType Type) : IWorldEvent;
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public record DemandProgressEvent(Coords DemandCell, string Name, int Current, int Required) : IWorldEvent;
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public record VictoryEvent(Metrics Metrics) : IWorldEvent;
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public record DeadlineExpiredEvent(Coords DemandCell, string Name) : IWorldEvent;
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public record TurnEndedEvent(int TurnNumber) : IWorldEvent;
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