EventAnimator now emits CollisionOccurred at the end of the collision
phase, carrying the struck cell and victim/destroyer identity. Main pans
and zooms the camera onto the cell over 0.45s and shows a fading toast
("Pion détruit par Tour — retourné au stock", or "collision mutuelle"
for same-status ties). The toast fades out after 3s and leaves the
camera framing the collision so the player can inspect the aftermath
before resuming.
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| .. | ||
| Automation | ||
| Board | ||
| Input | ||
| Pieces | ||
| Presentation | ||
| UI | ||
| Main.cs | ||
| Main.cs.uid | ||