Chessistics/Scripts/Automation/AutomationFacade.cs
Samuel Bouchet f86b9abecd Add file-IPC automation harness for autonomous game testing
Launching Godot with --automation=<dir> activates an AutomationHarness
node that polls <dir>/inbox/ for JSON command files, executes them via
a thin facade over existing public surfaces (GameSim, InputMapper,
EventAnimator, ControlBar, PieceStockPanel), and writes results plus
screenshots back to disk. The black-box simulation boundary is not
crossed — every command routes through the same signals/methods a real
player would trigger.

A stdlib-only Python helper (tools/automation/harness.py) wraps the
protocol for test scripts and interactive REPLs. Smoke test passes
end-to-end: load mission, place a piece, step 10 turns, capture 14
1280x720 PNGs, handle rejections, quit cleanly. Existing 102 engine
unit tests still green.
2026-04-16 22:34:56 +02:00

60 lines
1.7 KiB
C#

using System;
using Chessistics.Engine.Simulation;
using Chessistics.Scripts.Input;
using Chessistics.Scripts.Presentation;
using Chessistics.Scripts.UI;
namespace Chessistics.Scripts.Automation;
/// <summary>
/// Thin pass-through from the automation harness to the runtime objects it needs.
/// The harness never talks to Main directly — only through this facade — so the
/// surface to audit stays tiny.
/// </summary>
internal class AutomationFacade
{
public Func<GameSim?> Sim { get; }
public InputMapper Input { get; }
public EventAnimator Animator { get; }
public PieceStockPanel Stock { get; }
public ControlBar ControlBar { get; }
public Action<string, int> LoadMission { get; }
public Action Play { get; }
public Action Pause { get; }
public Action Step { get; }
public Action TogglePlayPause { get; }
public Action BackToMenu { get; }
public Action<float> SetSpeed { get; }
public Action Quit { get; }
public AutomationFacade(
Func<GameSim?> sim,
InputMapper input,
EventAnimator animator,
PieceStockPanel stock,
ControlBar controlBar,
Action<string, int> loadMission,
Action play,
Action pause,
Action step,
Action togglePlayPause,
Action backToMenu,
Action<float> setSpeed,
Action quit)
{
Sim = sim;
Input = input;
Animator = animator;
Stock = stock;
ControlBar = controlBar;
LoadMission = loadMission;
Play = play;
Pause = pause;
Step = step;
TogglePlayPause = togglePlayPause;
BackToMenu = backToMenu;
SetSpeed = setSpeed;
Quit = quit;
}
}