Chessistics/chessistics-tests/Rules
Samuel Bouchet a7280b1a5a Overhaul turn mechanics, collision destruction, and visual animations
- New turn order: produce -> transfer -> move -> collision resolution
- Collisions now destroy weaker pieces (status > level > mutual destruction)
  instead of halting the simulation. SimPhase.Collision removed.
- Add piece Level property (all level 1 in proto, prepared for future)
- Production fires every turn (interval concept removed), buffer = Amount
  (default 1, future 2-4), leftovers overwritten each turn
- Transfer tiebreaker: status > level > clockwise direction (alternating
  even/odd turns in y-up coords), replaces distance-to-production
- Demands always accept matching cargo even when already satisfied
- TurnNumber added to all turn events for animation grouping
- Simultaneous animations: produce flash, cargo slide, parallel piece moves
- Camera centering fix + middle-click pan
- GDD updated with new rules + lore section added

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 21:44:12 +02:00
..
CollisionResolverTests.cs Overhaul turn mechanics, collision destruction, and visual animations 2026-04-10 21:44:12 +02:00
CollisionResolverTests.cs.uid Overhaul turn mechanics, collision destruction, and visual animations 2026-04-10 21:44:12 +02:00
MoveValidatorTests.cs Overhaul turn mechanics, collision destruction, and visual animations 2026-04-10 21:44:12 +02:00
MoveValidatorTests.cs.uid Add technical files 2026-04-10 17:14:09 +02:00
TransferResolverTests.cs Overhaul turn mechanics, collision destruction, and visual animations 2026-04-10 21:44:12 +02:00
TransferResolverTests.cs.uid Add technical files 2026-04-10 17:14:09 +02:00