Chessistics/chessistics-engine/Model/PieceState.cs
Samuel Bouchet 2537bfe828 Add QuickSave/QuickLoad with full state restore and visual rebuild
BoardState.CaptureSave/RestoreFromSave deep-copy every mutable field
(grid, pieces, demands, transformers, buffers, stock, campaign progress)
into a WorldSave slot. GameSim.QuickSave/QuickLoad expose slotted saves
and emit StateSavedEvent / StateRestoredEvent — the latter carries a
fresh BoardSnapshot so the presentation can rebuild board, pieces,
trajectories, objectives, stock, camera, and control bar in one pass.

F5/F9 trigger it in Main; harness gains quick_save/quick_load commands so
UI tests can checkpoint a scenario and resume without replaying from
scratch. Seven xUnit tests cover the roundtrip (including independence
from post-save mutations, campaign state, and multi-slot isolation).
2026-04-17 22:10:06 +02:00

54 lines
1.5 KiB
C#

namespace Chessistics.Engine.Model;
public class PieceState
{
public int Id { get; }
public PieceKind Kind { get; }
public int Level { get; }
public Coords StartCell { get; private set; }
public Coords EndCell { get; private set; }
public Coords CurrentCell { get; set; }
public CargoType? Cargo { get; set; }
public CargoType? CargoFilter { get; set; }
public int SocialStatus { get; }
public int PlacementOrder { get; }
public PieceState(int id, PieceKind kind, Coords startCell, Coords endCell, int placementOrder, int level = 1)
{
Id = id;
Kind = kind;
Level = level;
StartCell = startCell;
EndCell = endCell;
CurrentCell = startCell;
Cargo = null;
SocialStatus = PieceRules.GetSocialStatus(kind);
PlacementOrder = placementOrder;
}
/// <summary>
/// Returns the cell this piece will move to next.
/// </summary>
public Coords TargetCell => CurrentCell == StartCell ? EndCell : StartCell;
/// <summary>
/// Relocate this piece (drag & drop).
/// </summary>
public void SetPosition(Coords newStart, Coords newEnd)
{
StartCell = newStart;
EndCell = newEnd;
CurrentCell = newStart;
}
public PieceState Clone()
{
var clone = new PieceState(Id, Kind, StartCell, EndCell, PlacementOrder, Level)
{
CurrentCell = CurrentCell,
Cargo = Cargo,
CargoFilter = CargoFilter
};
return clone;
}
}