Chessistics/Scripts/UI/ObjectivePanel.cs
Samuel Bouchet 450c069854 Juice pass: procedural SFX, particles, polished visuals
Sound (SfxManager.cs):
- Procedural audio synthesis via AudioStreamWav — no external files
- Distinct tones for place, produce, transfer, deliver, move, destroy, victory
- Simple ADSR envelope, sine/triangle waveforms, filtered noise for swooshes

Pieces (PieceView.cs):
- Warm earthy palette: sage green, deep teal, dusty rose, burnt sienna
- Drop shadow under each piece for depth
- 3-stop radial gradient (bright center → main → dark rim)
- Scale bounce on placement (0 → 1.15 → 1.0 with back-out easing)
- Cargo indicator pulses gently when carrying

Trajectories (TrajectView.cs):
- Arrowhead at endpoint showing movement direction
- Antialiased lines with piece-matched colors

Cells (CellView.cs):
- Warmer palette: parchment/walnut board, deep forest production, aged gold demand
- Production flash uses warm golden glow instead of white
- Subtle inner shadow for visual depth

Animations (EventAnimator.cs):
- Production: golden particles burst from production cells
- Transfer: cargo slides with 2-particle trail + back-out whip easing
- Destruction: pieces shrink + spin + red particle explosion
- Victory: 40 confetti particles rain across the screen
- All phases trigger appropriate SFX

UI polish:
- ControlBar: styled buttons with rounded corners, disabled states
- MetricsOverlay: fade-in + scale animation, sequential metric reveals
- ObjectivePanel: animated progress bars, styled fills, green flash on completion
- Main: fade-in/out transitions between level select and gameplay

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:05:55 +02:00

95 lines
3.4 KiB
C#

using Godot;
using System.Collections.Generic;
using Chessistics.Engine.Model;
namespace Chessistics.Scripts.UI;
public partial class ObjectivePanel : VBoxContainer
{
private readonly Dictionary<Coords, (Label label, ProgressBar bar, Label deadline)> _entries = new();
public void Setup(IReadOnlyList<DemandDef> demands)
{
foreach (var child in GetChildren())
child.QueueFree();
_entries.Clear();
var title = new Label { Text = "OBJECTIFS" };
title.AddThemeFontSizeOverride("font_size", 16);
title.AddThemeColorOverride("font_color", new Color("#B8942A")); // aged gold
AddChild(title);
AddChild(new HSeparator());
foreach (var demand in demands)
{
var vbox = new VBoxContainer();
vbox.AddThemeConstantOverride("separation", 2);
var label = new Label { Text = $"{demand.Name}: 0/{demand.Amount} {demand.Cargo}" };
label.AddThemeFontSizeOverride("font_size", 12);
label.AddThemeColorOverride("font_color", new Color("#CCCCCC"));
vbox.AddChild(label);
var bar = new ProgressBar
{
MinValue = 0,
MaxValue = demand.Amount,
Value = 0,
CustomMinimumSize = new Vector2(180, 14),
ShowPercentage = false
};
// Style the progress bar
var bgStyle = new StyleBoxFlat
{
BgColor = new Color(0.2f, 0.2f, 0.22f),
CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
};
var fillStyle = new StyleBoxFlat
{
BgColor = new Color("#3D6B8E"), // teal fill
CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
};
bar.AddThemeStyleboxOverride("background", bgStyle);
bar.AddThemeStyleboxOverride("fill", fillStyle);
vbox.AddChild(bar);
var deadline = new Label { Text = $"Deadline: {demand.Deadline} coups" };
deadline.AddThemeFontSizeOverride("font_size", 10);
deadline.AddThemeColorOverride("font_color", new Color("#777777"));
vbox.AddChild(deadline);
AddChild(vbox);
_entries[demand.Position] = (label, bar, deadline);
}
}
public void UpdateProgress(Coords demandCell, string name, int current, int required)
{
if (!_entries.TryGetValue(demandCell, out var entry)) return;
entry.label.Text = $"{name}: {current}/{required}";
// Animate the progress bar value
var tween = entry.bar.CreateTween();
tween.TweenProperty(entry.bar, "value", (double)current, 0.2f)
.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Cubic);
if (current >= required)
{
entry.label.AddThemeColorOverride("font_color", new Color("#5AAC5A")); // warm green
// Flash the progress bar green
var fillStyle = new StyleBoxFlat
{
BgColor = new Color("#5AAC5A"),
CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
};
entry.bar.AddThemeStyleboxOverride("fill", fillStyle);
}
}
}