Chessistics/chessistics-engine/Simulation/GameSim.cs
Samuel Bouchet e6eaae43ab Initial commit: Chessistics prototype v0.3
Black box sim engine (commands in, events out) with 3 piece types
(Rook, Bishop, Knight), cargo transfer system with social status
priority, collision detection, and victory/defeat conditions.

57 tests covering rules, simulation, loading, and solvability.
Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00

31 lines
707 B
C#

using Chessistics.Engine.Commands;
using Chessistics.Engine.Events;
using Chessistics.Engine.Model;
namespace Chessistics.Engine.Simulation;
public class GameSim
{
private readonly BoardState _state;
public GameSim(LevelDef level)
{
_state = BoardState.FromLevel(level);
}
public IReadOnlyList<IWorldEvent> ProcessCommand(IWorldCommand command)
{
var changeList = new List<IWorldEvent>();
try
{
command.Apply(_state, changeList);
}
catch (CommandRejectedException ex)
{
return [ex.RejectionEvent];
}
return changeList;
}
public BoardSnapshot GetSnapshot() => new(_state);
}