Sound (SfxManager.cs): - Procedural audio synthesis via AudioStreamWav — no external files - Distinct tones for place, produce, transfer, deliver, move, destroy, victory - Simple ADSR envelope, sine/triangle waveforms, filtered noise for swooshes Pieces (PieceView.cs): - Warm earthy palette: sage green, deep teal, dusty rose, burnt sienna - Drop shadow under each piece for depth - 3-stop radial gradient (bright center → main → dark rim) - Scale bounce on placement (0 → 1.15 → 1.0 with back-out easing) - Cargo indicator pulses gently when carrying Trajectories (TrajectView.cs): - Arrowhead at endpoint showing movement direction - Antialiased lines with piece-matched colors Cells (CellView.cs): - Warmer palette: parchment/walnut board, deep forest production, aged gold demand - Production flash uses warm golden glow instead of white - Subtle inner shadow for visual depth Animations (EventAnimator.cs): - Production: golden particles burst from production cells - Transfer: cargo slides with 2-particle trail + back-out whip easing - Destruction: pieces shrink + spin + red particle explosion - Victory: 40 confetti particles rain across the screen - All phases trigger appropriate SFX UI polish: - ControlBar: styled buttons with rounded corners, disabled states - MetricsOverlay: fade-in + scale animation, sequential metric reveals - ObjectivePanel: animated progress bars, styled fills, green flash on completion - Main: fade-in/out transitions between level select and gameplay Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
using Godot;
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using System.Collections.Generic;
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using Chessistics.Engine.Model;
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namespace Chessistics.Scripts.UI;
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public partial class ObjectivePanel : VBoxContainer
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{
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private readonly Dictionary<Coords, (Label label, ProgressBar bar, Label deadline)> _entries = new();
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public void Setup(IReadOnlyList<DemandDef> demands)
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{
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foreach (var child in GetChildren())
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child.QueueFree();
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_entries.Clear();
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var title = new Label { Text = "OBJECTIFS" };
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title.AddThemeFontSizeOverride("font_size", 16);
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title.AddThemeColorOverride("font_color", new Color("#B8942A")); // aged gold
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AddChild(title);
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AddChild(new HSeparator());
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foreach (var demand in demands)
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{
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var vbox = new VBoxContainer();
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vbox.AddThemeConstantOverride("separation", 2);
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var label = new Label { Text = $"{demand.Name}: 0/{demand.Amount} {demand.Cargo}" };
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label.AddThemeFontSizeOverride("font_size", 12);
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label.AddThemeColorOverride("font_color", new Color("#CCCCCC"));
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vbox.AddChild(label);
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var bar = new ProgressBar
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{
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MinValue = 0,
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MaxValue = demand.Amount,
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Value = 0,
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CustomMinimumSize = new Vector2(180, 14),
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ShowPercentage = false
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};
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// Style the progress bar
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var bgStyle = new StyleBoxFlat
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{
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BgColor = new Color(0.2f, 0.2f, 0.22f),
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CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
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CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
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};
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var fillStyle = new StyleBoxFlat
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{
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BgColor = new Color("#3D6B8E"), // teal fill
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CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
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CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
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};
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bar.AddThemeStyleboxOverride("background", bgStyle);
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bar.AddThemeStyleboxOverride("fill", fillStyle);
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vbox.AddChild(bar);
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var deadline = new Label { Text = $"Deadline: {demand.Deadline} coups" };
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deadline.AddThemeFontSizeOverride("font_size", 10);
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deadline.AddThemeColorOverride("font_color", new Color("#777777"));
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vbox.AddChild(deadline);
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AddChild(vbox);
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_entries[demand.Position] = (label, bar, deadline);
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}
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}
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public void UpdateProgress(Coords demandCell, string name, int current, int required)
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{
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if (!_entries.TryGetValue(demandCell, out var entry)) return;
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entry.label.Text = $"{name}: {current}/{required}";
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// Animate the progress bar value
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var tween = entry.bar.CreateTween();
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tween.TweenProperty(entry.bar, "value", (double)current, 0.2f)
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.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Cubic);
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if (current >= required)
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{
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entry.label.AddThemeColorOverride("font_color", new Color("#5AAC5A")); // warm green
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// Flash the progress bar green
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var fillStyle = new StyleBoxFlat
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{
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BgColor = new Color("#5AAC5A"),
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CornerRadiusTopLeft = 3, CornerRadiusTopRight = 3,
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CornerRadiusBottomLeft = 3, CornerRadiusBottomRight = 3
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};
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entry.bar.AddThemeStyleboxOverride("fill", fillStyle);
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}
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}
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}
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