Chessistics/Scripts
Samuel Bouchet 1d0999a78e Add cinematic on mission transition (cell pop-in, camera pan, title overlay)
OnMissionAdvanced now plays a three-track cinematic when the auto-advance
fires between missions:
  - Every cell in the rebuilt board pops in with a scale+fade tween
    (0.45s, back ease) so terrain expansion reads as "appearing".
  - The camera smooth-pans + zooms back to the new board center over
    0.7s, undoing any collision zoom that was active.
  - A full-size "Mission N\nName" overlay fades in, holds for ~1.4s,
    then fades out and frees itself.

The per-cell animation doubles as the expansion cue; a dedicated
new-cells-only tween can be layered later if needed. No new engine
surface — hooks onto the existing MissionStartedEvent path.
2026-04-17 22:30:15 +02:00
..
Automation Add Delete/Backspace shortcut to remove the selected piece 2026-04-17 22:23:38 +02:00
Board Snapshot campaign system progress before automation harness 2026-04-16 21:22:49 +02:00
Input Add drag & drop to relocate placed pieces 2026-04-17 22:18:50 +02:00
Pieces Phase 5: Dame (Queen) piece and network levels 7-8 2026-04-10 23:24:14 +02:00
Presentation Add collision camera pan/zoom and toast notification 2026-04-17 22:21:36 +02:00
UI Add Delete/Backspace shortcut to remove the selected piece 2026-04-17 22:23:38 +02:00
Main.cs Add cinematic on mission transition (cell pop-in, camera pan, title overlay) 2026-04-17 22:30:15 +02:00
Main.cs.uid Add technical files 2026-04-10 17:14:09 +02:00