OnMissionAdvanced now plays a three-track cinematic when the auto-advance
fires between missions:
- Every cell in the rebuilt board pops in with a scale+fade tween
(0.45s, back ease) so terrain expansion reads as "appearing".
- The camera smooth-pans + zooms back to the new board center over
0.7s, undoing any collision zoom that was active.
- A full-size "Mission N\nName" overlay fades in, holds for ~1.4s,
then fades out and frees itself.
The per-cell animation doubles as the expansion cue; a dedicated
new-cells-only tween can be layered later if needed. No new engine
surface — hooks onto the existing MissionStartedEvent path.
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| .. | ||
| Automation | ||
| Board | ||
| Input | ||
| Pieces | ||
| Presentation | ||
| UI | ||
| Main.cs | ||
| Main.cs.uid | ||