- New turn order: produce -> transfer -> move -> collision resolution - Collisions now destroy weaker pieces (status > level > mutual destruction) instead of halting the simulation. SimPhase.Collision removed. - Add piece Level property (all level 1 in proto, prepared for future) - Production fires every turn (interval concept removed), buffer = Amount (default 1, future 2-4), leftovers overwritten each turn - Transfer tiebreaker: status > level > clockwise direction (alternating even/odd turns in y-up coords), replaces distance-to-production - Demands always accept matching cargo even when already satisfied - TurnNumber added to all turn events for animation grouping - Simultaneous animations: produce flash, cargo slide, parallel piece moves - Camera centering fix + middle-click pan - GDD updated with new rules + lore section added Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
35 lines
756 B
Text
35 lines
756 B
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Chessistics"
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run/main_scene="res://Scenes/Main.tscn"
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config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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[dotnet]
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project/assembly_name="Chessistics"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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