- New turn order: produce -> transfer -> move -> collision resolution - Collisions now destroy weaker pieces (status > level > mutual destruction) instead of halting the simulation. SimPhase.Collision removed. - Add piece Level property (all level 1 in proto, prepared for future) - Production fires every turn (interval concept removed), buffer = Amount (default 1, future 2-4), leftovers overwritten each turn - Transfer tiebreaker: status > level > clockwise direction (alternating even/odd turns in y-up coords), replaces distance-to-production - Demands always accept matching cargo even when already satisfied - TurnNumber added to all turn events for animation grouping - Simultaneous animations: produce flash, cargo slide, parallel piece moves - Camera centering fix + middle-click pan - GDD updated with new rules + lore section added Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
6 lines
218 B
Text
6 lines
218 B
Text
[gd_scene format=3 uid="uid://6j24v4md60t7"]
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[ext_resource type="Script" uid="uid://dygonjc0xhp15" path="res://Scripts/Main.cs" id="1"]
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[node name="Main" type="Node2D" unique_id=2090714159]
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script = ExtResource("1")
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