using Godot; using System; using Chessistics.Engine.Model; using Chessistics.Engine.Rules; using Chessistics.Scripts.Board; namespace Chessistics.Scripts.Input; public partial class InputMapper : Node { [Signal] public delegate void PlacementRequestedEventHandler(int kindIndex, int startCol, int startRow, int endCol, int endRow); [Signal] public delegate void RemovalRequestedEventHandler(int pieceId); [Signal] public delegate void CellClickedEventHandler(int col, int row); [Signal] public delegate void CancelledEventHandler(); public enum PlacementPhase { None, SelectingStart, SelectingEnd } private BoardView _boardView = null!; private PieceKind? _selectedKind; private Coords? _selectedStart; private PlacementPhase _phase = PlacementPhase.None; private BoardSnapshot? _snapshot; private Coords? _hoverCoords; public PlacementPhase CurrentPhase => _phase; public void Initialize(BoardView boardView) { _boardView = boardView; } public void SetSnapshot(BoardSnapshot snapshot) { GD.Print($"[InputMapper] SetSnapshot called — null? {snapshot == null}"); _snapshot = snapshot; } public void SelectPieceKind(PieceKind kind) { GD.Print($"[InputMapper] SelectPieceKind: {kind}, phase → SelectingStart"); _selectedKind = kind; _selectedStart = null; _phase = PlacementPhase.SelectingStart; } public void Cancel() { _selectedKind = null; _selectedStart = null; _phase = PlacementPhase.None; _boardView.ClearHighlights(); EmitSignal(SignalName.Cancelled); } public override void _Process(double delta) { if (_boardView == null || !_boardView.Visible) return; var localPos = _boardView.GetLocalMousePosition(); var coords = _boardView.PixelToCoords(localPos); if (coords != _hoverCoords) { _hoverCoords = coords; _boardView.SetHoverCell(coords); } } public override void _UnhandledInput(InputEvent @event) { if (@event is InputEventMouseButton mouseEvent && mouseEvent.Pressed) { if (mouseEvent.ButtonIndex == MouseButton.Right) { Cancel(); return; } if (mouseEvent.ButtonIndex == MouseButton.Left) { var localPos = _boardView.GetLocalMousePosition(); GD.Print($"[InputMapper] LEFT CLICK — localPos={localPos}, phase={_phase}"); HandleLeftClick(); } } if (@event is InputEventKey keyEvent && keyEvent.Pressed && keyEvent.Keycode == Key.Escape) { Cancel(); } } private void HandleLeftClick() { var localPos = _boardView.GetLocalMousePosition(); var coords = _boardView.PixelToCoords(localPos); GD.Print($"[InputMapper] HandleLeftClick — localPos={localPos}, coords={coords}"); if (coords == null) { GD.Print("[InputMapper] coords is null — click outside board"); return; } switch (_phase) { case PlacementPhase.SelectingStart: OnStartSelected(coords.Value); break; case PlacementPhase.SelectingEnd: OnEndSelected(coords.Value); break; default: EmitSignal(SignalName.CellClicked, coords.Value.Col, coords.Value.Row); break; } } private void OnStartSelected(Coords start) { if (_selectedKind == null || _snapshot == null) { GD.Print($"[InputMapper] OnStartSelected ABORT — kind={_selectedKind}, snapshot={(_snapshot != null ? "ok" : "null")}"); return; } var boardState = GetBoardStateForValidation(); if (boardState == null) { GD.Print("[InputMapper] OnStartSelected ABORT — boardState is null"); return; } var legalEnds = MoveValidator.GetLegalEndCells(_selectedKind.Value, start, boardState); GD.Print($"[InputMapper] OnStartSelected({start}) — {legalEnds.Count} legal end cells"); if (legalEnds.Count == 0) return; _selectedStart = start; _phase = PlacementPhase.SelectingEnd; _boardView.ClearHighlights(); _boardView.HighlightCells(legalEnds, new Color("#4488FF88")); var startCell = _boardView.GetCellView(start); startCell?.SetHighlightColor(new Color("#44FFFF44")); } private void OnEndSelected(Coords end) { if (_selectedKind == null || _selectedStart == null) return; var start = _selectedStart.Value; var kind = _selectedKind.Value; GD.Print($"[InputMapper] OnEndSelected — placing {kind} from {start} to {end}"); EmitSignal(SignalName.PlacementRequested, (int)kind, start.Col, start.Row, end.Col, end.Row); // Reset placement state _phase = PlacementPhase.None; _selectedKind = null; _selectedStart = null; _boardView.ClearHighlights(); } private BoardState? GetBoardStateForValidation() { if (_snapshot == null) return null; var level = new LevelDef { Width = _snapshot.Width, Height = _snapshot.Height, Productions = [], Demands = [], Walls = [], Stock = [] }; var state = BoardState.FromLevel(level); for (int c = 0; c < _snapshot.Width; c++) for (int r = 0; r < _snapshot.Height; r++) state.Grid[c, r] = _snapshot.Grid[c, r]; return state; } }