Commit graph

3 commits

Author SHA1 Message Date
Samuel Bouchet
f86b9abecd Add file-IPC automation harness for autonomous game testing
Launching Godot with --automation=<dir> activates an AutomationHarness
node that polls <dir>/inbox/ for JSON command files, executes them via
a thin facade over existing public surfaces (GameSim, InputMapper,
EventAnimator, ControlBar, PieceStockPanel), and writes results plus
screenshots back to disk. The black-box simulation boundary is not
crossed — every command routes through the same signals/methods a real
player would trigger.

A stdlib-only Python helper (tools/automation/harness.py) wraps the
protocol for test scripts and interactive REPLs. Smoke test passes
end-to-end: load mission, place a piece, step 10 turns, capture 14
1280x720 PNGs, handle rejections, quit cleanly. Existing 102 engine
unit tests still green.
2026-04-16 22:34:56 +02:00
dd43df8820 Add technical files 2026-04-10 17:14:09 +02:00
e6eaae43ab Initial commit: Chessistics prototype v0.3
Black box sim engine (commands in, events out) with 3 piece types
(Rook, Bishop, Knight), cargo transfer system with social status
priority, collision detection, and victory/defeat conditions.

57 tests covering rules, simulation, loading, and solvability.
Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00